Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Lead a team of AI programmers to complete tasks within deadlines.
    • Ensure the quality of any technical design and plan when it comes to the game and tool amis.
    • Ensure consistent quality and adherence to project standards throughout the entire animation process.
    • Collaborate with artists, designers, producers, and programmers to create animation concepts that align with project vision and goals.
    • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
    • Review and provide feedback on animation work produced by team members.
    • Contribute to the development of animation processes and pipelines to improve efficiency and productivity.
    • Stay current with industry trends and best practices in animation.
    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Used and knows how to get the best of Unreal Engine AI features effectively
    • Provide support for designed AI functionalities and systems throughout production
    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for a talented Programmer Intern to join our team in Breda. The ideal candidate will collaborate closely with other departments and studios, ensuring high-quality work is delivered on schedule.

Key Responsibilities

  • Collaborate with the development team to implement and optimize game features, mechanics, and systems in Unreal Engine 5.
  • Good understanding of C/C++ and can develop games using C/C++
  • Assist in testing, balancing and quality assurance to ensure a polished gaming experience.
  • Document code, processes, and technical specifications to ensure clarity for team members and future reference.

Required Skills

  • Good understanding and knowledge of C++ and Unreal Engine 5 Blueprints
  • Good conceptual understanding of game code system and architecture
  • A basic understanding of technical constraints and ability to understand game designs, and implement appropriate solutions
  • Experience Unreal Engine 5
  • Familiar with at least one of the following game development related disciplines: computer graphics, networking / server technologies, AI / Deep Learning
  • Organized, detail-oriented, self-motivated, creative, and responsible
  • Passionate and confident about developing high quality games
  • Possess a good attitude and a strong work ethic

 

 

Location: Netherlands, Breda

Responsibilities

  • Perform professional development meetings for your team members
  • Lead a team to complete tasks within given deadlines.
  • Help a team plan work effectively.
  • Give your team a vision that they can work towards.
  • Able to motivate and guide a team through the various challenges of game development.
  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Participate in game development projects, write game programs.
  • Resolve, evaluate and prevent issues such as performance and stability by creating and utilizing debugging or test tools.
  • Keep up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plug-ins.
  • Create modular solutions (e.g. APIs, Event Driven, etc.) while keeping maintainability in check.
  • Keep up to date with industry trends and be forward thinking on how we can make use of such things.
  • Perform professional content reviews, addressing improvements or refactoring existing content.
  • Communicate effectively with QA and ensure they can work efficiently, so we can bring the best experience to players.
  • Create test plans, use test tools, and set up automated testing as well as write effective tests to evaluate features and functions and to pre-emptively find and fix issues.

Qualifications

  • Expert at C/C++ game programming.
  • Expert with Unreal Engine Blueprints (replication is a plus).
  • Strong understanding of 3D mathematics and algorithms.
  • Master of Unreal Engine 4/5.
  • Good understanding of Unreal’s Gameplay Ability System (GAS).
  • Ensure the quality of the technical design when it comes to the game and tool aims.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Aptitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work on a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for a Lead Technical Artist to join our team in Breda and take our art pipelines and procedural generation to the next level. You will be able to lead other Technical Artists to help them grow and achieve their best. The knowledge you have will be able to take onboard challenging game designs, and art pipeline challenges, and be able to help make them happen drawing from your extensive experience while delivering in a timely manner. You have seen top AAA titles from start to finish with significant contributions to final game visual quality and content with leading examples leveraging tools such as Houdini, Substance Designer, among others.

Responsibilities

  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Able to motivate and guide a team through the various challenges of game development.
  • Discuss and give input on tasks during the planning phase, ensuring that it can be tackled smoothly and properly once it reaches the production phase.
  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Think of modular solutions while keeping maintainability in check.
  • Ensure the quality of the technical design when it comes to the game and tool aims.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

Required Skills

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
  • Have demonstrated leadership examples including any relevant study or certifications.
  • Extensive experience with PCG in Unreal Engine 5.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Attitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work in a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Senior Technical Artist to join our team in Breda. You have a wealth of expertise with procedural tools such as Houdini and Substance Designer, as well as a deep understanding of Unreal Engine 5 and its procedural tools. You will have worked on AAA titles on both console and PC clearly demonstrating how you improve art pipelines, make and extend plugins, and are proficient at finding final visual and gameplay quality through shader development and animation programming.

Responsibilities

  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Resolve performance and stability issues as required with a keen knowledge on debugging tools.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.
  • Think of modular solutions while keeping maintainability in check.

Required Skills

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
  • Extensive experience with PCG in Unreal Engine 5

Game Development Experience

  • At least 5 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Aptitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work on a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Technical Artist to join our team in Breda. You will have expertise with procedural tools such as Houdini and Substance Designer, as well as a deep understanding of Unreal Engine 5 and its procedural tools. You are adept at improving art pipelines, making and extending plugins, and proficient at helping achieve final visual and gameplay quality through shader development and animation programming.

Responsibilities

    • Review and provide feedback on work and to fellow team members.
    • Ensure consistent quality and adherence to project standards throughout the entire development process.
    • Resolve performance and stability issues as required with a keen knowledge on debugging tools.
    • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
    • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
    • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Game Development Experience

    • At least 2 years experience in triple A game studios
    • Participated in the game development process of a game from start to finish
    • Portfolio demonstrating your awesome contribution to great published games

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

Key Responsibilities

    • Participated in game development projects and can write complete game applications
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, networking / server technologies, AI / Deep Learning
    • Passionate and confident about developing high quality games
    • A good team player with good communication skills with other programmers as well as game designers, and artists

Required Skills

    • Solid conceptual understanding of game code system and architecture
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiarity with Unreal Engine 4 and/or 5
    • Familiar with Python, C#, C/C++
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Shipped game titles on PC or console
    • Japanese: moderate listening, speaking, reading, writing
    • Must be eligible to work in the EU/Netherlands

 

Location: Taiwan, Taipei

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

    • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
    • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
    • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
    • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
    • Mastering Linux.
    • Mastering Internet technologies.
    • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

    • Programming skills.
    • System engineering knowledge like performance tuning, services scaling.
    • Database knowledge.