Responsible for the definition and creation of high quality game art content. Provides guidance and feedback for all artists within team and is heading the art production within a project.
Role
- The key resource for art guidance within his/her team
- Strong understanding of 3D and 2D packages and art theory
- Defines and upholds very high standard in art quality and management
- Communicates and evangelize game vision vertically and laterally
- Responsible for the definition of the art vision for the game in accordance with product needs and in collaboration with technical and design leadership
- Partakes in the studio visual identity definition
- Delegates tasks to sub-team leads and artists
- Maintains relationship with technical and design leadership
Key Responsibilities
- Provides guidance, feedback and asset approval to art leads
- Overviews all assets and ensures the consistent high quality of all project art
- Supervises and contributes to outsource briefs as well as providing assessment and approval of outsource deliverables
- Ensures all relevant art documentation is established and presented in an accessible manner
- Leads workshops for artists and studio
- Spreads knowledge and expertise throughout the studios
- Sells the value of our game across the studio and our industry, including interviews & potential meetings with the press, partner companies and executives
- Ensure compliance with product vision
- Supports marketing needs
- Ensure efficiency and pipeline compliance
- Accurately predict production timelines and ensure deadlines are clearly communicated and achieved
- Produce and circulate clear documentation of production guidelines and best working practices
- Ensure team works in a source safe environment and with an organized professional approach
- Manages, grows and optimises his team
- Presents results weekly, regularly updating Studio Leadership as to the status of the production
- Identifies problems in his/her area/department, solves them and escalates them to his/her manager
- Display a positive working attitude within the workplace with the aim to motivate and inspire colleagues
Qualifications
- Strong knowledge of preferred 3D software (including 3DS Max or Maya)
- Strong knowledge of preferred 2D software (including Photoshop)
- Experience with lighting, composition, color studies, painting, animation and storyboards and a good understanding of traditional art and design fundamentals
- Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation
- Passion for making and playing innovative games
- Takes responsibility for art creation on their project
- Teamwork and excellent interpersonal skills
- Excellent communication skills in order to communicate ideas clearly and effectively, both verbally, visually and in writing
- Must be thorough and precise in his/her work
- Creative and Visionary
- Excellent time management and organizational skills
- Self-motivated, flexible and practical
- Willing to share knowledge
- University degree: Bachelor’s or Master’s degree in Fine Arts, additional certifications in multimedia arts preferred
- Work experience: 8 or more years of related experience in the gaming industry; participation in at least 3 commercially relevant title or project as an Art Director