Location: Taiwan, Taipei
Key Responsibilities
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- Develop art creation tools, optimize artists’ workflow
- Research into Unreal Engine 5, Houdini features and integrate into game development process
- Based on art requirements, make shaders
- Assist to optimize the game performance
- Solve all kinds of issues in the artists’ day-to-day work
Required Skills
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- A minimum of 3 years of being a technical artist or graphics programmer, having game development experience is a plus
- Experienced in Maya, Substance is a plus
- Familiar with Unreal Engine shader/material, have experience in developing materials in game
- Familiar with Python or Maya scripting
- Interest in procedural content generation, a proactive approach to acquiring new knowledge, a willingness to share knowledge
- Good at communication and coordination, and capable of documenting complex processes so that users can easily get started