Today on KONAMI PRESS START, Konami Digital Entertainment (KONAMI) officially unveiled the behind-the-scenes feature: “Designing the World of SILENT HILL f.”
SILENT HILL Series Producer Motoi Okamoto, Scriptwriter Ryukishi07, and core members from NeoBards shared the origins, design concepts, level design, and narrative vision behind this new title.

 

The concept for SILENT HILL f originated from producer Motoi Okamoto at KONAMI.
He noted that the original Japanese horror themes had faded from the series over time, and envisioned a title that would fully capture the essence of Japanese psychological horror.
Believing a Japanese or Asian team would best represent this vision, he ultimately chose NeoBards—a seasoned studio with a proven track record.


KONAMI DIGITAL ENTERTAINMENT SILENT HILL Series Producer – Motoi Okamoto

 

NeoBards Game Producer Albert Lee shared that many of the team have worked together for nearly 20 years, and that this collaboration with KONAMI is both meaningful and challenging.

As long-time fans of SILENT HILL and Ryukishi07, the team aimed from the beginning to honor the series’ psychological horror legacy while fusing it with Japanese cultural aesthetics to create something fresh and terrifying.


NeoBards Game Producer – Albert Lee

 

Game Director Al Yang described the core concept as “Find the Beauty in Terror.”
While preserving the series’ signature psychological horror elements, the game also introduces an entirely new combat system—designed to maintain a strong narrative atmosphere without becoming overly complex. He also revealed that the Showa era was chosen as the setting because it combines the familiar with the unfamiliar, reinforcing the game’s persistent sense of unease.


NeoBards Game Director – Al Yang

 

Renowned scriptwriter Ryukishi07, the game’s writer, chose the Showa period to highlight stark contrasts with the modern world, deepening the thematic impact.

He hopes players will immerse themselves in this forgotten age, shaped by superstition and fading traditions.


Scriptwriter Ryukishi07

 

Level design was led by Kaiyu Chang, who drew inspiration from the real-life town of Kanayama in Gifu Prefecture. By incorporating Showa-era elements such as dagashiya, schools, and shrines, the team created an environment rich in local atmosphere.

The traditional SILENT HILL concept of the “Otherworld” was preserved and reinterpreted, with psychological stress woven into the level design.


NeoBards Lead Level Designer Kaiyu Chang

 

Grey Hu led the cinematic direction, emphasizing the use of camera language and composition to enhance storytelling and emotional impact.

With a shift from Western to Eastern horror sensibilities, he aims to create a cinematic experience that lets global players fully immerse themselves in the world of SILENT HILL f.


NeoBards Lead Cinematic Director Grey Hu

 

With the trailer and behind-the-scenes content now released, SILENT HILL f continues to lift the veil on its unsettling world.

Launching September 25 for PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Store (Windows)—pre-orders are now live.

 

 

 

 

©Konami Digital Entertainment

 

NeoBards currently has multiple game projects under development. Stay tuned for ongoing news updates!

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About Us

NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe RemasterMega Man Battle Network Legacy CollectionResident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.