Lead Combat Designer [Netherlands – Breda]

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!


  • Design combat in a third-person view
  • Establish the rules and enjoyability of combat and multiplayer PvP
  • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
  • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
  • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
  • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
  • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 5 years of experience in combat design for action games
  • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
  • Experience in producing third-person, real-time, 3D action, combat-oriented games
  • Experience in designing for online PvP games
  • Understanding of the relationship between behavior states and movement components when creating characters
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems
  • Experience with AAA games development in leadership role would be an advantage