Location: Taiwan, Taipei
Job content
-
- Design levels that meet the needs of action games
- Able to plan the overall process and rhythm of level play and write documents
- Integrate visual, auditory, and gameplay design requirements to create a prototype of the level
- Synchronize the understanding of design specifications in various professional fields to fully understand the production goals
- Optimization and debugging of level content
- Design levels that meet the needs of action games
Key Responsibilities
-
- Clearly indicate the level design content and provide specification documents through graphics or various media
- Ensure the readability of the document so that different professionals can fully understand the design interests and goals
- After compiling all professional design opinions, use game development tools to create the corresponding level prototype
- After compiling all the materials, edit all the gameplay and event content within the level and deliver it for real-machine testing.
- Final level bug fixes and quality optimization
- Clearly indicate the level design content and provide specification documents through graphics or various media
Required Skills
-
- More than 5 years of experience in game planning, or those with original works for reference
- Participated in and led the game level production work, and it would be better if you have complete project development experience
- Good and effective communication skills
- Possess architectural space concept
- Familiar with office software applications and have document management skills
- Experience in Unity and Unreal development is preferred
- Candidates with English/Japanese reading and language skills will be given extra points
- More than 5 years of experience in game planning, or those with original works for reference
Other Requirements
-
- -Please describe in detail the projects you have participated in and your contributions
- *Those with less experience will be considered as game combat designers/game combat planners