Location:TAIWAN, TAIPEI
NeoBards is seeking a talented and experienced Material Artist to join our team and oversee the creation and management of material assets for our upcoming projects.
Scope of responsibility
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- Develop and create high-quality PBR materials
- Conduct technical research and optimize material performance within the game engine
- Ensure the quality of texture and material assets for both internal projects and outsourced deliveries meet project standards
- Collaborate effectively across departments
Essential skills
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- Proficient in creating material shaders using Unreal Engine
- Solid understanding of Unreal Engine workflows and performance optimization
- Familiarity with PBR material creation pipelines
- Skilled in procedural material generation (Substance 3D Designer)
Other Qualification
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- Minimum of 3 years of professional experience in a relevant role
- Associate degree or higher in Art, Fine Arts, or a related field
- Basic English communication skills (listening, speaking, reading, writing) and Fluent in Chinese
- Proficient with tools including: 3ds Max, Maya, ZBrush, Photoshop, Substance 3D Designer, Substance 3D Painter, Unreal Engine, Marmoset Toolbag
- Experience working on at least one released mobile or console title
- Knowledge of lighting concepts and experience with production is a plus
- Please submit your resume along with a portfolio of your work. Applications without a portfolio will not be considered.