Famitsu Dengeki Game Awards is an annual awards ceremony hosted by Japanese gaming media outlets Famitsu and Dengeki Game and is one of Japan’s largest game awards with voting from both players and fans. For this year’s 7th annual Famitsu Dengeki Game Awards, SILENT HILL f received nominations in 7 categories. NeoBards Entertainment took home the Most Valuable Creator (MVC) Award for the full development of SILENT HILL f.
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2026/03/MVC.png10801920allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2026-03-20 22:00:222026-03-20 22:28:44NeoBards Wins the Most Valuable Creator Award!
The Famitsu Dengeki Game Awards is an annual awards ceremony hosted by Japanese gaming media outlets Famitsu and Dengeki Game and is one of Japan’s largest game awards with voting from both players and fans. For this year’s 7th annual Famitsu Dengeki Game Awards, SILENT HILL f has received nominations in 7 categories and won both Game of the Year and Voice Actor – Konatsu Kato
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2026/03/GOTY.png10801920allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2026-03-20 21:55:522026-03-20 22:20:57SILENT HILL f Wins 2 Major Awards – Game of the Year and Voice Actor!
NeoBards Entertainment Studio Creative Director AL Yang will be attending Game Developers Conference 2026 (GDC 2026) as a guest speaker on March 11. His talk, SILENT HILL f: The Challenges of Creating a Melee-Only Horror Game, will shed light on the team’s challenges and experiences in shaping a melee-only horror game.
SILENT HILL f is a departure from the design framework of traditional range-focused horror games, making it the first melee-only title in the franchise. This talk will include a deep dive into the pacing of classic ranged combat oriented horror games and the design choices that helped craft a tense, well-paced combat system for SILENT HILL f. Other topics include the core combat mechanism, character progression planning, enemy AI design, as well as the considerations that went into designing the visual style and mechanisms of the protagonist, Hinako. See below for event details.
Event Information:
Theme: SILENT HILL f: The Challenges of Creating a Melee-Only Horror Game
AL Yang at the venue, ready and excited to take the stage
The hall is packed and the crowd waits eagerly to join the talk
The talk was a deep dive on why ranged based design affects pacing in horror games and how NeoBards crafted a brand new combat system that maintained smooth pacing and the sense of tension.
We are grateful to the media and the audience for the enthusiastic turnout; it’s a full house today.
About Us
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2026/03/主宣傳圖_title_EN-2.png10801920allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2026-03-04 17:18:402026-03-13 18:03:10GDC 2026| SILENT HILL f: The Challenges of Creating a Melee-Only Horror Game
NeoBards Art Director Box Shih and Concept Art Supervisor Ant Hsu were invited to the 2026 Asia Pacific Game Summit to give a talk titled Decode and Reconstruct: Visual Interpretation and Narrative Using Game Art in SILENT HILL f.
The talk will focus on artistic aspects of game development by sharing insights into how NeoBards utilized visual techniques to translate abstract text into an immersive atmosphere. Beyond pure aesthetics, SILENT HILL f’s game visuals were also required to evoke a specific era, sense of danger, and suspense, all of which posed major challenges in both artistic and technical presentation.
While the interpretation of light, shadow, colors, and form are crucial to visual presentation, animations are also a critical tool for shaping the visual narrative. Discover how NeoBards found beauty in terror and infused a new visual identity to the latest entry of classic horror franchise SILENT HILL.
Speakers:
Box Shih|Art Director With more than two decades of experience in game art production, game development, and teaching, Box is also a veteran when it comes to gaming. He has accumulated practical experience in cross-platform development by participating in art production for popular AAA console titles and outsourcing projects. Today, he is focused on leading NeoBards’ art team to produce high quality titles featuring unique visual styles.
Ant Hsu|Concept Art Supervisor Throughout his 13 years of experience in game development, Ant Hsu has focused on visual development for next-gen consoles and AAA projects. His expertise in 2D concept design, supervising concept art, and interdepartmental communication helps teams consolidate and establish systems capable of crafting deep, immersive narratives.
NeoBards Entertainment Art Director Box Shih (left) and Concept Art Supervisor Ant Hsu (right)
Box Shih and Ant Hsu are highly experienced in the game industry, with 20 and 13 years of experience respectively.
NeoBards Entertainment brings nearly nine years of industry experience and has contributed to the development of over 13 game titles.
SILENT HILL f received the Steam Outstanding Visual Style Award earlier this year. Box Shih noted that recognition of this level is especially meaningful for game developers from Taiwan.
Ant Hsu noted that narrative is conveyed not only through lighting, color, and character design, but also through character movement and performance, which serve as a form of visual storytelling.
About Us
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2026/01/APGS_main4_en_611px-1.png6111087allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2026-01-13 18:19:022026-02-02 13:58:202026 Asia Pacific Game Summit|Decode and Reconstruct: Visual Interpretation and Narrative Using Game Art in SILENT HILL f
Following its official launch on September 25, 2025, SILENT HILL f surpassed one million units sold on its first day, setting a new record as the fastest-selling title in the history of the Silent Hill franchise. We sincerely thank the global community of critics and players for their enthusiastic support, which has led to numerous nominations and accolades from major gaming awards since the game’s release.
The title has won and been nominated for multiple internationally renowned awards. Click on any of the headings below to view detailed information for each specific award.
SILENT HILL f was nominated for 6 major categories at the GEM Awards, one of the definitive video game awards ceremonies of Spain. Through the engaging combination of public voting and creative entertainment, the event aims to be the “Spanish-speaking Oscars” of the video game industry. In addition to publicly voted winners, GEM Awards is a large-scale exhibition and interactive community event that fully recognizes the art of creative narrative in the digital entertainment industry. Last year’s inaugural awards ceremony received wide-spread acclaim and perfectly showcased the passionate and vibrant nature of Spanish and Latin American fans.
This year, the New York Videogame Critics Circle (NYVGCC) held the 15th annual New York Game Awards. SILENT HILL f earned the distinction of receiving a nomination for the Big Apple Award for Best Game of the Year.
The Famitsu Dengeki Game Awards is an annual awards ceremony hosted by Japanese gaming media outlets Famitsu and Dengeki Game and is one of Japan’s largest game awards with voting from both players and fans. For this year’s 7th annual Famitsu Dengeki Game Awards, SILENT HILL f has received nominations in 7 categories.
Founded in 1996, IGN is one of the largest game and entertainment review platforms in the U.S.. IGN Awards is their annual awards event where editors and gamers vote together and recognize the year’s best titles and creators in the fields of gaming, flim, and TV; it is widely viewed as an iconic entertainment award. At this year’s 25th annual IGN Awards, SILENT HILL f earned a nomination in the following category.
The Steam Awards is an annual event hosted by Valve, the operator of the Steam platform. Now in its 10th year, both the nominees and winners are decided entirely by the Steam community.
SILENT HILL f stood out among numerous competitors to receive a nomination for “Outstanding Visual Style.” We sincerely invite players to cast their votes—thank you for your support!
The Grand Game Awards is an international gaming award founded by the Algerian media outlet Digitale Anime. Through global online voting, it allows players to honor outstanding titles from around the world. Now in its third year, SILENT HILL f has received six nominations. We sincerely invite players to cast their votes and support us!
Best Horror Game – [Winner]
Best Art Direction
Best Audio Design
Fan’s Grand Game of the Year
Best Voice Actor of the Year (Suzie Yeung) – [Winner]
Established in 2016, IGN JAPAN is the official Japanese branch of IGN. It delivers global and local gaming and entertainment news in Japanese. Known for its special features, including its annual game awards, it has become an essential source of information for players and industry professionals in Japan.
SILENT HILL f received nominations in six categories, including Game of the Year, achieving the following results:
Hosted by Sony Interactive Entertainment, the PS Blog Game of the Year Awards is an annual event where players vote to recognize their favorite titles on the PlayStation platform. Winners are decided entirely by the community, symbolizing the high praise developers and games receive from the players themselves.
SILENT HILL f received six nominations, including Best PS5 Game, while NeoBards was nominated for Studio of the Year.
As a major benchmark in the horror gaming industry, The Horror Game Awards enters its fourth year, hosted by co-founders Phil Dickens and Will Penkeyman.
SILENT HILL f distinguished itself from the competition, earning eight nominations, including:
As one of the most influential annual events in the global gaming industry, The Game Awards (TGA) celebrates its 12th anniversary in 2025. Long considered the “Oscars” of the gaming world, winners are determined by a combination of rigorous jury selection and fan voting to honor the year’s most outstanding video games.
On account of its profound narrative, exquisite audio design, and the stellar performance of Konatsu Kato as the protagonist, SILENT HILL f received four major nominations:
Hosted by Sony Interactive Entertainment, the PlayStation Partner Awards 2025 celebrates its 31st anniversary. The awards honor outstanding titles developed by studios in Japan and Asia that have achieved high popularity and strong sales performance on the PlayStation platform over the past year.
Due to its exceptional performance, SILENT HILL f won the following two major awards:
Hosted by the UK publishing group Future Publishing Ltd., the Golden Joystick Awards celebrates its 43rd year. It is one of the world’s oldest and most iconic public-voted gaming awards. Every year, millions of players worldwide vote to select the most popular and buzzworthy games of the past year.
SILENT HILL f has garnered significant attention, not only securing a nomination for the highest honor, “Ultimate Game of the Year,” but also receiving nominations in two other key categories:
From left: Interpreter DAIKI YAMAMOTO, NeoBards CEO Jean-Marc Morel, Writer Ryukishi07, KONAMI “SILENT HILL” Series Producer Motoi Okamoto, and NeoBards Game Director Al Yang Source: https://tinyurl.com/4kk2u5em
From left: NeoBards Game Director Al Yang, Writer Ryukishi07, and KONAMI “SILENT HILL” Series Producer Motoi Okamoto
We would like to thank all the critics and players once again for their support and encouragement. The attention and recognition SILENT HILL f has received since its launch is the greatest driving force for our team to keep moving forward. As more game awards are announced, we will continue to bring you the latest news. Stay tuned!
SILENT HILL f is available now on PlayStation 5, Xbox Series X|S, Steam, Epic Games, Microsoft Store (Windows), and GOG.
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/11/PC_新聞預覽圖_1080p.png10801920allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-12-10 17:47:152026-03-23 16:34:59SILENT HILL f Celebrated by Critics and Players with Top Award Nominations and Wins
The fog descended again with the official release of SILENT HILL f on September 25, heralding a new chapter for the series. If you’re curious about the stories and creative process of the title, these Behind the Scenes videos shed insight to the dev team’s ideations. From world building, giving concrete form to psychological horror, to the details of combat and character design, we pop the hood on the creative journey and production of SILENT HILL f. Click any of the titles below to watch a video and learn more:
『SILENT HILL f』BTS#1『Designing the World of SILENT HILL f』
On June 12, during KONAMI PRESS START, Konami Digital Entertainment (KONAMI) officially unveiled the behind-the-scenes feature: “Designing the World of SILENT HILL f.”
SILENT HILL Series Producer Motoi Okamoto, Scriptwriter Ryukishi07, and core members from NeoBards shared the origins, design concepts, level design, and narrative vision behind this new title.
The concept for SILENT HILL f originated from producer Motoi Okamoto at KONAMI.
He noted that the original Japanese horror themes had faded from the series over time, and envisioned a title that would fully capture the essence of Japanese psychological horror.
Believing a Japanese or Asian team would best represent this vision, he ultimately chose NeoBards—a seasoned studio with a proven track record.
KONAMI DIGITAL ENTERTAINMENT SILENT HILL Series Producer – Motoi Okamoto
NeoBards Game Producer Albert Lee shared that many of the team have worked together for nearly 20 years, and that this collaboration with KONAMI is both meaningful and challenging. As long-time fans of SILENT HILL and Ryukishi07, the team aimed from the beginning to honor the series’ psychological horror legacy while fusing it with Japanese cultural aesthetics to create something fresh and terrifying.
NeoBards Game Producer – Albert Lee
Game Director AL Yang described the core concept as “Find the Beauty in Terror.”
While preserving the series’ signature psychological horror elements, the game also introduces an entirely new combat system—designed to maintain a strong narrative atmosphere without becoming overly complex. He also revealed that the Showa era was chosen as the setting because it combines the familiar with the unfamiliar, reinforcing the game’s persistent sense of unease.
NeoBards Game Director – AL Yang
Renowned scriptwriter Ryukishi07, the game’s writer, chose the Showa period to highlight stark contrasts with the modern world, deepening the thematic impact.
He hopes players will immerse themselves in this forgotten age, shaped by superstition and fading traditions.
Scriptwriter Ryukishi07
Level design was led by Kaiyu Chang, who drew inspiration from the real-life town of Kanayama in Gifu Prefecture. By incorporating Showa-era elements such as dagashiya, schools, and shrines, the team created an environment rich in local atmosphere.
The traditional SILENT HILL concept of the “Otherworld” was preserved and reinterpreted, with psychological stress woven into the level design.
NeoBards Lead Level Designer Kaiyu Chang
Grey Hu led the cinematic direction, emphasizing the use of camera language and composition to enhance storytelling and emotional impact.
With a shift from Western to Eastern horror sensibilities, he aims to create a cinematic experience that lets global players fully immerse themselves in the world of SILENT HILL f.
On Friday, October 10, Konami Digital Entertainment’s (KONAMI) YouTube channel released the latest SILENT HILL f video, Behind the Scenes #2: Embodying Horror.
SILENT HILL f is centered on the core concept of “coexistence between beauty and horror” and marks the first time the series is set in Japan. For NeoBards, the team needed to redefine the classic franchise’s soul by balancing the familiar and unfamiliar. Every detail, from the world’s setting, art style, level structure, and animations had to be centered around a single crucial proposition: How to make players truly feel “horror.”
Game Director AL Yang stated that compared to other titles in the series, SILENT HILL f’s Japanese setting brought creative challenges and a brand new cultural atmosphere for the game. While preserving the core spirit of the franchise, the team also focused on recreating the game’s unique psychological horror and eerie atmosphere, carefully navigating the boundary between “reality” and “fantasy” to ensure the game’s overall atmosphere was not broken.
NeoBards Game Director – AL Yang
Lead Level Designer Kaiyu Chang highlighted that scenes are more than just in-game environments, but an important medium for driving the narrative. The structure and pacing of each level was carefully designed around the protagonist’s mental state – whether it’s confusion, feeling oppression, or terror. Through cleverly arranging spaces, lighting rhythm, and flow of exploration, the levels guide players and subtly influence their emotions, gradually immersing them in the unique and oppressive atmosphere of SILENT HILL f.
NeoBards Lead Level Designer Kaiyu Chang
Art Director Box Shih stated that in SILENT HILL f, the team fused Japanese aesthetics and psychological horror using elements such as exquisite masks, endless corridors, or torii gates to craft a mysterious and oppressive atmosphere that leaves players with a sense of unease and loneliness. The iconic “fog” also makes a reappearance – it limits the player’s vision, creating a sense of disorientation and isolation, further heightening the layers of horror. Monster designs keep with the series tradition of representing the subconscious stress, guilt, and trauma of characters, becoming the manifestations of their psychological horror. Box emphasized the “coexistence of beauty and terror” as the core spirit of SILENT HILL f. The title forgoes jump scares in pursuit of an artistic expression with morbid elegance – maintaining a fragile balance between beauty and danger to evoke an ineffable emotional resonance deep within players.
NeoBards Art Director Box Shih
Looking back at the development process, Lead Concept Artist Ant Hsu remembers the brainstorming session where they quickly reached a consensus on choosing a “school” as one of the main stages. Schools are both a familiar environment and a place that carries memories of oppression, making them perfect for resonating emotionally with players. In order to recreate the atmosphere of that era, the team visited multiple abandoned schools, thoroughly studying the architectural structure and furnishings of the time, and incorporated them into the game’s environments. Posters on the wall, student drawings, and old photos in the hallways contain clues to the world and character backstories. Each of these details allow the player to explore and gradually piece together the secrets of Ebisugaoka.
NeoBards Lead Concept Artist Ant Hsu
Character animation design is a key component of the game experience. As an ordinary person, Hinako’s animations need to be authentic and consistent with the image of a normal person. This sense of realism allows players to feel her fears and struggles more profoundly. Associate Design Director Capra Shih noted that renowned author Ryukishi07 designed Hinako with a specific background: she enjoys playing with boys, was a member of the track and field club, and is confident in her stamina; while she has quick reaction time, real combat still overwhelms her at times and that’s when her clumsy side slips through. These traits became the core principles of her animation design, allowing players to capture her inner tension and anxiety through subtle movements, thereby forming a deep emotional connection with her.
Today, Konami Digital Entertainment (KONAMI) released the latest SILENT HILL f video, Behind the Scenes #3: Combat and Character Design. Innovative breakthroughs were made in the combat system, puzzle design, and character cutscenes of this title, resulting in a more realistic game experience with greater psychological depth. The production team used protagonist Hinako’s character concept as the core and combined it with advanced motion capture technology to provide players with a profound experience of her inner world and an intense sense of horror.
NeoBards Game Director AL Yang, who was in charge of the combat system, shared the team’s decision to base the protagonist on an ordinary person due to the story taking place in the Showa era of the 1960s. This resulted in a brand new and more realistic combat experience.
NeoBards Game Director – AL Yang
NeoBards Associate Design Director Capra Shih expressed how Hinako’s combat style was defined as “fighting skills that ordinary people can perform.” This includes using Focus Attacks and Counters, and temporarily boosting her stamina in dangerous moments with an adrenaline surge. Players can find objects that serve as makeshift weapons throughout the town of Ebisugaoka. Each weapon’s varying handling and rhythm, combined with Omamori charms to boost Hinako’s abilities, allows for many different styles of combat.
In terms of monster design, the dev team focused on integrating their behaviors and symbolism, ensuring they have a close and meaningful connection with the story. The boss battles were also tailor-made and designed by kera to fully convey the captivating storytelling of Ryukishi07 and fully embody the unique “beauty in terror” aesthetic. In a moment of levity, Associate Design Director Capra Shih also joked that he’ll leave the secrets held by these monsters and bosses for players to discover on their own.
NeoBards Associate Design Director – Capra Shih
Puzzles play a crucial role in the game and Lead Level Designer Kaiyu Chang shared how they were designed according to the psychological state of Hinako. For example, a rural puzzle was designed with the theme of “feeling lost or disoriented” to craft a puzzle experience which embodies psychological confusion and seeking the path forward.
Center: NeoBards Lead Level Designer Kaiyu Chang, Right: Lead Programmer Rachel Wu
Lead Concept Artist Ant Hsu added that scarecrows were selected as a symbolic character to guide players. The scarecrow, based on monster designs by kera, combined student uniforms and symbolic masks to present an eerie and unsettling atmosphere. Visually, the level shifts through the seasons, ultimately becoming a desolate, fog-filled environment to signify how the protagonist is gradually entering a deeper psychological state. Kaiyu emphasized that the puzzles not only act as a storytelling device, but exposes the characters’ emotions and subconsciousness, thereby carrying on the franchise’s signature psychological horror.
NeoBards Lead Concept Artist – Ant Hsu
NeoBards Art Director Box Shih shared the insights on the motion capture process. Hinako is an emotionally delicate and introverted teenager who suffers from the pressures of Showa era Japan’s society and her family. Konatsu Kato, the actress invited to play Hinako, was able to faithfully interpret the layers of emotions felt by our protagonist through the use of Photoscan and motion capture technology.
NeoBards Art Director – Box Shih
Tiffany Tsou, a member of the NeoBards production team, expressed that local actors were hired when filming in Japan to ensure the authenticity of their culture and sentiments. The title’s more than 90 minutes of cutscenes, including script, storyboards, and post-processing were unprecedented challenges for NeoBards. The entire process was conducted in close cooperation with KONAMI, the actors, and production company.
From left: NeoBards Cinematic Artist Michael Lee, Producer Tiffany Tsou
Lead Cinematic Designer Grey Hu explained that game design was still in the process of fine tuning during the motion capture phase, forcing the team to be extremely accommodating and adapt to changes. Actors were asked to perfectly interpret their characters with limited information while directors were on hand to provide guidance. Tiffany added that transforming Ryukishi07’s complex scripts into specific scenes required an in-depth understanding of the text and a lot of back and forth verification. Using the instant playback technology of motion capture, Konatsu Kato observed her performances on-site and adjusted her scenes with other actors to ensure the quality of their performances.
From left: NeoBards Producer Tiffany Tsou, Lead Cinematic Designer Grey Hu
Konatsu Kato who plays the protagonist, Hinako, shared her experience doing motion capture for the first time. Filming on-site without any physical sets required imaginative performances and Ms. Kato admitted that the greatest challenge was the precision required for every line. While she has a habit of ad libbing certain lines, this was a performance that required her to accurately stick to the script.
The most memorable aspect for Ms. Kato was performing the multiple endings. Because she had spent so much time with Hinako, the intense swell of emotions she felt from the character has become a precious experience in her acting career. The most difficult scene was when two versions of Hinako faced off; at the time, she completely lost her sense of self to the point of tears, forcing a temporary halt to filming. While the filming process was both moving and sad, she felt a boundless sense of pride and excitement when, for the first time, she saw herself as the protagonist in this gaming masterpiece. Sighing with emotion, Ms. Kato expressed how strange and surreal it is to know that even after she’s gone from the world, players will still be able to experience her performance.
Konatsu Kato plays the protagonist Hinako
Critically acclaimed SILENT HILL f is available on PlayStation 5, XBOX X|S, Steam, Epic Games, Microsoft Store (Windows), and GOG
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/11/BTS.png6111087allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-11-25 15:38:422025-12-26 15:53:58Behind the Scenes of SILENT HILL f: Konami Digital Entertainment and NeoBards Reveal the Creative Vision behind a New Chapter in Horror
NeoBards Entertainment Creative/Design Director AL Yang has been invited to speak at Game-Connect 2025, taking place in Gyeonggi-do, on October 30. Al will be sharing how the NeoBards dev team created a brand new game based on the concept of classic horror franchise SILENT HILL. See below for more information on the event.
Speech Information:
Theme: SILENT HILL f – How NeoBards Approached Development of a Dormant Classic IP
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/10/GConnect_新聞預覽圖.png6111087allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-10-28 16:55:572025-12-26 15:56:24G-Game Connect 2025: SILENT HILL f – How NeoBards Re-interpreted a Classic Franchise
After the success of TGS 2024, NeoBards Entertainment arrived at TGS 2025 with a strong showing on the hotly anticipated launch day of SILENT HILL f! The atmosphere was electric as more than 70 Bards attended the event to witness a key moment in a new chapter for SILENT HILL! Check out our special report on Tokyo Game Show 2025.
Continuing with NeoBards’ tradition, the signature giant balloon took to the skies once again to kick off this year’s TGS!
Industry peers and renowned content creators also joined in on the festivities by visiting NeoBards Entertainment’s booth to offer their congratulations and encouragement.
Motoi Okamoto, SILENT HILL series producer from KONAMI, also paid a visit to celebrate the game’s successful launch.
From left: NeoBards Game Director AL Yang, KONAMI’s SILENT HILL series Producer Motoi Okamoto, NeoBards COO Wonder Lin.
A giant billboard of SILENT HILL f protagonist Hinako at KONAMI’s booth became a visual focus that attracted massive crowds who lined up to enjoy a specially designed interactive experience based on the game.
This year, more than 70 Bards from Taipei and Suzhou attended TGS to celebrate the official launch of SILENT HILL f.
The in-game boss who made a showing at Anime Expo in July and Gamescom in August also returned as a focal point, showcasing the beauty in terror.
A group of Ayakakashi – monsters wearing school uniforms – also appeared to lunge at passerbys but it turned out…they were actually passing out event memorabilia.
The SILENT HILL f Abandoned Items Exhibition perfectly recreates the in-game school of Ebisugaoka. The interactive experience allowed attendees to inspect objects and solve puzzles to win exclusive souvenirs.
Decorations such as the blackboard, posters, and traces of handwriting faithfully recreated Ebisugaoka’s middle school.
Monsters watched attendees closely as they challenged the experience.
Images on the wall depict the stories of Ebisugaoka.
Despite being infinitely familiar with the game, even the developers were stunned by the atmosphere. The dev team marveled at the stunning recreation which nailed even the tiniest details within the lockers.
Attendees who took on the challenge received souvenirs such as a exclusive stickers and postcards.
During TGS, it was also announced that the official novel of SILENT HILL f will be released on October 30th. The novel, authored by renowned novelist Shiro Kuro, provides a more detailed perspective of the game’s backstory.
From left: 2BRO.’s Otojya, MC Kei Yamaguchi, KONAMI SILENT HILL series Producer Motoi Okamoto, Scriptwriter Ryukishi07, 2BRO’s Otsuichi
PlayStation’s special stage also played the launch trailer of SILENT HILL f. The trailer’s music sparked a wave of nostalgia and brought audience members back to 1960’s Showa Era Japan.
From KONAMI SILENT HILL series Producer Motoi Okamoto personally congratulating NeoBards, industry friends offering their support and encouragement, revealing our giant balloon, to having more than 70 Bards gathered for the official launch of SILENT HILL f, NeoBards had another outstanding year at TGS!
NeoBards has several games currently under development. Stay tuned for more exciting news and we’ll see you next year at TGS!
TOKYO GAME SHOW 2025
Organizer: Computer Entertainment Supplier’s Association (CESA)
Co-organizer: Nikkei Business Publications Inc., Sony Music Solutions Inc.
NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/10/01.png10801920allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-10-17 10:47:242025-12-26 15:57:52NeoBards Arrived at TGS on the Launch Day of SILENT HILL f and Ushered in a New Chapter in Terror!
During Europe’s largest videogame exhibition “gamescom 2025” which was held in Cologne, Germany from August 20-24, SILENT HILL f gained attention with a brand new story trailer and a Japanese-style inspired booth that provided attendees with an immersive theatre experience. Motoi Okamoto, Konami Digital Entertainment (KONAMI)’s SILENT HILL Series Producer and AL Yang, Game Director at NeoBards Entertainment were also featured on Xbox Broadcast where they offered additional insights into the game’s development. Additionally, SILENT HILL f was recognized by UK technology publication TechRadar, earning the distinction “Best of Gamescom 2025”.
New story trailer features Suzie Yeung as the English VA of protagonist Shimizu Hinako
During Opening Night Live on August 19, the new story trailer showcased Hinako in the Otherworld environments such as the dark shrine and abandoned buildings whilst eerie sound effects and intermittent radio static heightened the degree of psychological terror. A new character, the mysterious man in the fox mask, was revealed towards the end, leaving the audience with more mystery and unease.
Aside from the original Japanese voiceover, SILENT HILL f also offers an English voiceover to provide fans with additional language options. It was also revealed that Hinako would be voiced by renowned VA Suzie Yeung, who is known for her performances in numerous renowned works across games and anime.
SILENT HILL f | Story Trailer – English VO (4K: EN/ESRB) | KONAMI
Source: SILENT HILL (Official) YouTube
SILENT HILL f | Story Trailer (4K: JA/CERO) | KONAMI
Source: SILENT HILL (Official) YouTube
Renowned voice actor Suzie Yeung announced as the English voice of Hinako 。 Source: SILENT HILL JP Official X
Immersive Theatre: Bringing the Exquisite Atmosphere of SILENT HILL f to Life
The Japanese themed SILENT HILL f booth recreated game environments such as a traditional Torii, allowing attendees to experience the world within the game. Furthermore, the immersive theatre experience blended fog, lighting, and sound effects to transport audience members into the fog-filled shrine in the Otherworld. Fans in attendance also received exclusive souvenirs such as sticker sets and omamori charms.
Attendees in line at the entrance of the immersive theatre
Japanese Torii and backalley steps in the town of Ebisugaoka as shown in the game
Fog, lighting, and sound effects were combined to recreate the fog-filled atmosphere of the Otherworld
The theatre also featured a boss revealed in a previous trailer
Attendees who experienced the immersive theatre received exclusive souvenirs such as sticker sets and omamori charms
Xbox Broadcast Interview
SILENT HILL Series Producer Motoi Okamoto and NeoBards Game Director AL Yang were featured on the Xbox Broadcast (Aug. 21) to offer insights into the background and combat design of SILENT HILL f. SILENT HILL Series Producer Okamoto responded to recent fan discussions by emphasizing SILENT HILL f’s core gameplay being “action horror” as opposed to “soulslike”. He went on to describe the protagonist Hinako’s character in more detail – she displays indomitable will and resistance despite being born into an era where oppression against women was prevalent.
Source: Xbox YouTube
During the interview, NeoBards Game Director AL Yang spoke of how the team conducted deep-dives into past SILENT HILL titles in order to preserve the series’ atmosphere and pacing while adding modern refinement to ensure it plays like an “action horror” game. While SILENT HILL f is a departure from other titles in the series, it maintains a level of psychological horror that is consistent and authentic to the SILENT HILL franchise.
From left: KONAMI SILENT HILL Series Producer Motoi Okamoto, NeoBards Game Director AL Yang, KONAMI Interpreter Daiki Yamamoto, and Xbox Broadcast Host GottaBeHenry (Henry)
Source: SILENT HILL JP Official X
During this year’s gamescom, renowned UK technology publication TechRadar praised SILENT HILL f and named it as “Best of Gamescom 2025”. The award is testament to the exceptional creativity displayed by the game.
From left: KONAMI SILENT HILL Series Producer Motoi Okamoto, NeoBards Game Director AL Yang
Source: SILENT HILL JP Official X
SILENT HILL f will be released on September 25 for PlayStation 5, Xbox Series X|S, and PC. Stay tuned for the latest information!
NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/09/Gamescom_01_homepage.png14402560allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-09-05 10:56:562025-12-26 16:00:10SILENT HILL f Showcases New Story Trailer and Immersive Theatre Experience at gamescom 2025
Published by Konami Digital Entertainment (KONAMI) and developed by NeoBards, SILENT HILL f revealed its Official Release Date Trailer during today’s PlayStation State of Play livestream, announcing the official launch on September 25 across PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Store (Windows) platforms.
Set in Japan, this newest entry in the SILENT HILL series fuses distinct Japanese aesthetics with a haunting psychological atmosphere, creating a chilling new psychological horror experience defined by the theme: “Find the Beauty in Terror.” Players will be taken on a never-before-seen journey into dread, pushing the limits of sensory and psychological fear.
SILENT HILL f Official Release DateTrailer
Product Info:
Editions
Standard Edition
Deluxe Edition
Platforms: PlayStation 5 / XBOX X|S / Steam / Epic Games / Microsoft Store (Windows)
NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.
We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.
https://neobards.com/wp-content/uploads/2025/06/新聞預覽圖_20250603.jpg6111087allen.lin@neobards.comhttps://neobards.com/wp-content/uploads/2017/12/1213logo-6.pngallen.lin@neobards.com2025-06-05 06:06:432025-07-21 18:05:33SILENT HILL f Launches Globally on September 25 — Pre-orders Now Open!