Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions that meet the demands of various types of game
  • Coordinate overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototype
  • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
  • Optimization and debugging of level content
  • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
  • Final debugging of levels and modifications of quality optimization
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
  • Excellent and efficient communication skills
  • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

  • Design combat in a third-person view
  • Establish the rules and enjoyability of combat and multiplayer PvP
  • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
  • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
  • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
  • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
  • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 5 years of experience in combat design for action games
  • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
  • Experience in producing third-person, real-time, 3D action, combat-oriented games
  • Experience in designing for online PvP games
  • Understanding of the relationship between behavior states and movement components when creating characters
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems
  • Experience with AAA games development in leadership role would be an advantage