Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction, combat encounters and missions in the game world, you are the Level Designer NeoBards is looking for. 

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions that meet the demands of various types of game
  • Coordinate overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototypes
  • Align the understanding of level design for colleagues from different disciplines, so that production objectives are fully understood
  • Optimization and debugging of level content

Key Responsibility 

  • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional fields to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels and missions
  • Final debugging of levels and modifications for quality optimization
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 4 years of experience as a Level Designer, and one or more shipped AAA titles as a Level Designer
  • Excellent and efficient communication skills in English
  • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

Location: Netherlands, Breda

Starting date: 2nd Sept., 2024

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction, combat encounters and missions in the game world, you are the Level Designer NeoBards is looking for. 

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions under the guidance of the level design lead
  • Contribute to overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototypes
  • Work with colleagues from different disciplines to align the understanding of level design,
  • Optimization and debugging of level content

Key Responsibilities

  • Clearly indicate content of level design through text, images, or other mediums; contribute to level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional fields to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels and missions
  • Final debugging of levels and modifications for quality optimization

Required Skills

  • Excellent and efficient communication skills in English
  • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

 

Location: Netherlands, Breda

NeoBards is looking for a game designer familiar with first-person or third-person action games to join us in the development of a next-gen, action, multiplayer co-op game in Unreal Engine 5.

Key Responsibilities

  • Support with the implementation and iteration of gameplay systems, features, mechanics, and content that adheres to the vision for the project
  • Support with the game balance, system parameters, and other settings based on the project stage to fulfill the game’s playability requirements
  • Design gameplay systems, features, mechanics and content and produce relevant design documentation
  • Ensure the legibility of documentation, allowing colleagues from different professional fields to understand the purpose of the design
  • Communicate and collaborate across different departments to work jointly on the production of gameplay systems, features, mechanics, and content
  • Maintain visibility on the progress and deliver to deadlines

Required Skills

  • Passion for games with a wide breadth of game knowledge
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems

 

Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

    • Design and build levels, combat encounters and missions that meet the demands of various types of game
    • Coordinate overall game flow and game rhythm, compose documents
    • Integrate visual, audio, and gameplay requirements, produce level prototype
    • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
    • Optimization and debugging of level content
    • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
    • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
    • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
    • Final debugging of levels and modifications of quality optimization
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
    • Excellent and efficient communication skills
    • Have conceptual knowledge in architecture and space
    • Experience in using Unreal for game production is a MUST
    • Experience with visual scripting to create bespoke gameplay content
    • Must be eligible to work in the EU/Netherlands

Location: Netherlands, Breda

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

    • Design combat in a third-person view
    • Establish the rules and enjoyability of combat and multiplayer PvP
    • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
    • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
    • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
    • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
    • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 5 years of experience in combat design for action games
    • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
    • Experience in producing third-person, real-time, 3D action, combat-oriented games
    • Experience in designing for online PvP games
    • Understanding of the relationship between behavior states and movement components when creating characters
    • Excellent verbal and written communication skills
    • Familiar with Unreal Engine
    • Experience with visual scripting to create combat systems
    • Experience with AAA games development in leadership role would be an advantage
    • Must be eligible to work in the EU/Netherlands