Location: Netherlands, Breda

We are looking for an experienced and creative senior system designer to join our team and help drive the design of our next AAA game. As a senior system designer, you will be responsible for overseeing and mentoring the system design team, as well as designing, developing, and balancing the core gameplay systems and mechanics that make our games fun and engaging. You will work closely with the game director, other designers, programmers, artists, and testers to ensure the quality and consistency of our games.

Role

  • As well as design and implement the core gameplay systems and mechanics that make the games fun and engaging
  • expected to have expert knowledge of game design principles and techniques, as well as
  • experience in leading or mentoring other designers.
  • Design and integrate game systems such as combat, progression, economy, crafting, quests, etc.
  • Pitch and present game design ideas to stakeholders and clients

Responsibilities

  • Assist in managing the system design team, providing feedback and guidance
  • Create and maintain design documentation and prototypes for game systems
  • Tune and balance game systems based on feedback and data analysis
  • Collaborate with the game director, other designers, programmers, artists, and testers to ensure the game vision is met
  • Research and analyze current trends and best practices in game, economy and monetisation design

Requirements:

  • Bachelor’s degree in game design, computer science, or related field
  • At least 5 years of experience as an game system designer or similar role
  • Proficient in using Unreal
  • Strong knowledge of game design principles and techniques
  • Ability to create clear and concise design documentation
  • Ability to work independently and as part of a team
  • Excellent communication and problem-solving skills
  • Passion for action games and game development

Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions that meet the demands of various types of game
  • Coordinate overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototype
  • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
  • Optimization and debugging of level content
  • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
  • Final debugging of levels and modifications of quality optimization
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

    • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
    • Excellent and efficient communication skills
    • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

  • Design combat in a third-person view
  • Establish the rules and enjoyability of combat and multiplayer PvP
  • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
  • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
  • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
  • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
  • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 5 years of experience in combat design for action games
  • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
  • Experience in producing third-person, real-time, 3D action, combat-oriented games
  • Experience in designing for online PvP games
  • Understanding of the relationship between behavior states and movement components when creating characters
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems
  • Experience with AAA games development in leadership role would be an advantage