As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

  • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
  • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
  • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
  • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
  • Mastering Linux.
  • Mastering Internet technologies.
  • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

  • Programming skills.
  • System engineering knowledge like performance tuning, services scaling.
  • Database knowledge.

Key Responsibilities

  • Participate in game development project, write game programs
  • Master of C/C++, can develop games using C/C++
  • Familiar with at least one of the following game development related diciplenes: computer graphics, network backend, AI
  • Passionate and confident about developing high quality games

Required Skills

  • Education: University and above, major in information related subjects
  • English or Japanese: moderate listening, speaking, reading, writing
  • Familiar with C/C++,Java Script,Visual C++
  • Participated in the development process of a game project from start to finish
  • Experince in console game development a plus
  • Familarity with Unreal Engine 4 a plus