Location: Taiwan, Taipei

Job content

    • Design combat based on a third-person perspective
    • Set the rules and fun of the game in battles and multiplayer games.
    • According to the game objectives, interactive elements, and scene design, determine the most suitable combat design experience
    • Define the combat system and required functions, and collaborate with other professionals to determine the production methods and processes required for combat.
    • Guide the combat design team to ensure that the production results are consistent with the game goals, and assist team members in work planning and growth

Key Responsibilities

    • Review the design documents of the combat design team to ensure the readability of the documents and allow different professionals to fully understand the design interests and goals
    • Set the combat system and design direction to ensure that the combat team design is consistent with the game objectives
    • Lead the combat design team and related professionals to ensure the efficiency and quality of the team members are in line with the game goals
    • Provide guidance and education training to team members to enhance their abilities
    • Review the production results to ensure their quality and playability.

Required Skills

    • Worked as a combat designer for action games for over 5 years
    • Once led the combat design of a project
    • Experience in producing third-person, real-time 3D action combat games
    • Experience in designing online battle games
    • Understand the relationship between behavior status and action composition when making characters
    • Good and effective communication skills
    • Familiar with office software applications and have document management skills
    • Proficient in Unity and Unreal engines

Other Requirements

    • -Please describe in detail the projects you have participated in and your contributions
    • *Those with less experience will be considered as game combat designers/game combat planners

Location: Taiwan, Taipei

Job content

    • Design levels that meet the needs of action games
    • Able to plan the overall process and rhythm of level play and write documents
    • Integrate visual, auditory, and gameplay design requirements to create a prototype of the level
    • Synchronize the understanding of design specifications in various professional fields to fully understand the production goals
    • Optimization and debugging of level content

Key Responsibilities

    • Clearly indicate the level design content and provide specification documents through graphics or various media
    • Ensure the readability of the document so that different professionals can fully understand the design interests and goals
    • After compiling all professional design opinions, use game development tools to create the corresponding level prototype
    • After compiling all the materials, edit all the gameplay and event content within the level and deliver it for real-machine testing.
    • Final level bug fixes and quality optimization

Required Skills

    • More than 5 years of experience in game planning, or those with original works for reference
    • Participated in and led the game level production work, and it would be better if you have complete project development experience
    • Good and effective communication skills
    • Possess architectural space concept
    • Familiar with office software applications and have document management skills
    • Experience in Unity and Unreal development is preferred
    • Candidates with English/Japanese reading and language skills will be given extra points

Other Requirements

    • -Please describe in detail the projects you have participated in and your contributions
    • *Those with less experience will be considered as game combat designers/game combat planners