Location: Taiwan, Taipei

Key Responsibilities

    • Develop art creation tools, optimize artists’ workflow
    • Research into Unreal Engine 5, Houdini features and integrate into game development process
    • Based on art requirements, make shaders
    • Assist to optimize the game performance
    • Solve all kinds of issues in the artists’ day-to-day work

Required Skills

    • A minimum of 3 years of being a technical artist or graphics programmer, having game development experience is a plus
    • Experienced in Maya, Substance is a plus
    • Familiar with Unreal Engine shader/material, have experience in developing materials in game
    • Familiar with Python or Maya scripting
    • Interest in procedural content generation, a proactive approach to acquiring new knowledge, a willingness to share knowledge
    • Good at communication and coordination, and capable of documenting complex processes so that users can easily get started

Location: Taiwan, Taipei

Key Responsibilities

    • Participate in game development project, write game programs
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, network backend, AI
    • Passionate and confident about developing high quality games

Required Skills

    • Education: University and above, major in information related subjects
    • English or Japanese: moderate listening, speaking, reading, writing
    • Familiar with C/C++, C#
    • Participated in the development process of a game project from start to finish
    • Experience in console game development a plus
    • Familiarity with Unreal Engine 4/5 a plus