Location:TAIWAN, TAIPEI

NeoBards is seeking a talented and experienced Material Artist to join our team and oversee the creation and management of material assets for our upcoming projects.

Key responsibilities

    • Develop and create high-quality PBR materials
    • Conduct technical research and optimize material performance within the game engine
    • Ensure the quality of texture and material assets for both internal projects and outsourced deliveries meet project standards
    • Collaborate effectively across departments

Essential skills

    • Proficient in creating material shaders using Unreal Engine
    • Solid understanding of Unreal Engine workflows and performance optimization
    • Familiarity with PBR material creation pipelines
    • Skilled in procedural material generation (Substance 3D Designer)

Other Qualification

    • Minimum of 3 years of professional experience in a relevant role
    • Associate degree or higher in Art, Fine Arts, or a related field
    • Basic English communication skills (listening, speaking, reading, writing) and Fluent in Chinese
    • Proficient with tools including: 3ds Max, Maya, ZBrush, Photoshop, Substance 3D Designer, Substance 3D Painter, Unreal Engine, Marmoset Toolbag
    • Experience working on at least one released mobile or console title
    • Knowledge of lighting concepts and experience with production is a plus
    • Please submit your resume along with a portfolio of your work. Applications without a portfolio will not be considered.

 

Location:TAIWAN, TAIPEI

Role

    • Responsible for the definition of the vision and creation of high quality game art content on pc and high end console platform
    • Provides guidance and feedback for all artists within team and is heading the art production within the project.
    • Promotes, evangelize and support the game vision to the team and stake holders both internally and externally.
    • Delivers to the highest standards in entertainment experience.

Key Responsibilities

    • Defines the vision in accordance with needs of the product and ensure its delivery on time and on quality.
    • Manages and grows his team upholding the highest managerial standards.
    • Evangelizes the game vision in the team and throughout the company.
    • Reports to game director and independently manages challenges and mitigation strategiesValidates with the subject matter leads the outsourced assets.
    • Is responsible for the final visual quality of the final product.
    • Oversees the delivery of asset across multiple development sites.

Required Skills

    • A10 years or above of solid experience in Game development (Console game is preferred)
    • Excellent communication skills both verbal and in writing.
    • Can present his vision using ad-hoc medium to team and executives.
    • Able to articulate a high level concept and extrapolate the low level ruleset to deploy it.
    • Deep understanding of art theory applied to composition, animation and lighting.
    • Experience with multiple game engines.
    • At least 4 shipped titles as art director preferably with 2 on the last generation of console
    • Extensive experience in Terrain creation and high end characters.
    • Fluent in english or mandarin is a must

Other Requirements

    • Candidates who are interested in the post, please submit your application with your porfilio
    • * Overseas candidate is welcome and we can assist in the application forthe required working visa.

Location:TAIWAN, TAIPEI

Scope of responsibility

    • Familiar with human body dynamics and possessing aesthetic sense for motion design creativity
    • Have a certain amount of experience and mastery of the rhythm of the action
    • Have relevant project experience in motion capture and face filling workflow
    • Good cross-departmental and cross-functional communication skills
    • Participated in the development of at least two “complete” games and have a certain understanding of action-related processes and tools
    • Some familiarity with Unreal Engine
    • A certain degree of stability in project time control

Essential skills

    • More than 5 years of experience in motion art, or those with personal original works for reference
    • Experience in participating in and leading action art work, and experience in complete project development is a plus
    • Good and effective communication skills
    • Have one of the following:
    • Understand and become familiar with Rigging
    • Understand and be familiar with Python/mel script
    • Mocap experience
    • Good at sports
    • Like performing arts

Other conditions

    • Attach a personal portfolio (required)
    • *Those with less experience will be considered as (senior) action artists