NeoBards is looking for an extremely talented and experienced lead 3D artist to oversee the creation of the environments of our next ambitious project on handheld platform.

Role

  • Responsible for the creation and delivery of high quality 3D environment on hand held platform
  • Translates the product art direction into creation guidelines to produce in game 3d environments
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines
  • Provides guidance for sub-team and maintains coordination with the other leads of the team
  • Oversees the quality and delivery of necessary outsourced elements

Key Responsibilities

  • Mentor and grows sub-team upholding the highest leadership standards
  • Maintain close collaboration with the design and coding team to ensure compliance with design choices and technical performance
  • Delivers to the highest standards of quality on mobile
  • Delivers accurate estimates to project management and owns the delivery on time and quality
  • Proactively manages dependencies
  • Maintain homogeneity of game assets including outsourced ones
  • Ensure technical and organizational compliance with defined standards
  • Oversees lighting and shader creation
  • Owns the Art Bible and technical documentation related to environment creation

Required Skills

  • At least 5 shipped titles as 3D artist on mobile or console and 2 as an Environment Lead
  • Very experienced with hand-held and mobile platform requirements
  • Very experienced with Unreal Engine
  • Written and verbal communication skills (English, Chinese)
  • Expert knowledge in Max/Maya and photoshop
  • Experienced with engine optimization

Responsible for the definition and creation of high quality game art content. Provides guidance and feedback for all artists within team and is heading the art production within a project.

Role

  • The key resource for art guidance within his/her team
  • Strong understanding of 3D and 2D packages and art theory
  • Defines and upholds very high standard in art quality and management
  • Communicates and evangelize game vision vertically and laterally
  • Responsible for the definition of the art vision for the game in accordance with product needs and in collaboration with technical and design leadership
  • Partakes in the studio visual identity definition
  • Delegates tasks to sub-team leads and artists
  • Maintains relationship with technical and design leadership

Key Responsibilities

  • Provides guidance, feedback and asset approval to art leads
  • Overviews all assets and ensures the consistent high quality of all project art
  • Supervises and contributes to outsource briefs as well as providing assessment and approval of outsource deliverables
  • Ensures all relevant art documentation is established and presented in an accessible manner
  • Leads workshops for artists and studio
  • Spreads knowledge and expertise throughout the studios
  • Sells the value of our game across the studio and our industry, including interviews & potential meetings with the press, partner companies and executives
  • Ensure compliance with product vision
  • Supports marketing needs
  • Ensure efficiency and pipeline compliance
  • Accurately predict production timelines and ensure deadlines are clearly communicated and achieved
  • Produce and circulate clear documentation of production guidelines and best working practices
  • Ensure team works in a source safe environment and with an organized professional approach
  • Manages, grows and optimises his team
  • Presents results weekly, regularly updating Studio Leadership as to the status of the production
  • Identifies problems in his/her area/department, solves them and escalates them to his/her manager
  • Display a positive working attitude within the workplace with the aim to motivate and inspire colleagues

Qualifications

  • Strong knowledge of preferred 3D software (including 3DS Max or Maya)
  • Strong knowledge of preferred 2D software (including Photoshop)
  • Experience with lighting, composition, color studies, painting, animation and storyboards and a good understanding of traditional art and design fundamentals
  • Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation
  • Passion for making and playing innovative games
  • Takes responsibility for art creation on their project
  • Teamwork and excellent interpersonal skills
  • Excellent communication skills in order to communicate ideas clearly and effectively, both verbally, visually and in writing
  • Must be thorough and precise in his/her work
  • Creative and Visionary
  • Excellent time management and organizational skills
  • Self-motivated, flexible and practical
  • Willing to share knowledge
  • University degree: Bachelor’s or Master’s degree in Fine Arts, additional certifications in multimedia arts preferred
  • Work experience: 8 or more years of related experience in the gaming industry; participation in at least 3 commercially relevant title or project as an Art Director

NeoBards Entertainment is looking for an experienced UI Lead to oversee the user interface team of an ambitious project on high end consoles.

Role

  • Responsible for the creation and delivery of high quality user experience and interface on a high end platform game
  • Reflects the guiding principle and art vision of the produce in the user interface look and flow
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines
  • Provides guidance for his sub-team and maintains coordination with the other leads of the team

Key Responsibilities

  • Mentor and grows his sub-team upholding the highest standards
  • Maintain close collaboration with the design and code team to ensure flow and performance for the UI
  • Makes sure the look and feel of the UI is in accordance with the product goals and guidelines
  • Delivers accurate estimates to project management and owns the delivery on time and quality
  • Proactively manages dependencies
  • Maintain unity of game assets including outsourced ones
  • Ensure technical and organizational compliance with defined standards
  • As a subject matter expert keeps informed of trends in the industry and animates workshops in the company

Required Skills

  • At least 4 shipped titles as UI artist and 1 as UI Lead
  • Written and verbal communication skills (English Chinese)
  • Expert knowledge of flash, Photoshop and illustrator
  • Experience with scaleform a plus
  • Experience with Unreal engine or unity engine

NeoBards entertainment is looking for an experienced CG Supervisor for one of its new project on PC and high end platform

Role:

  • Responsible for supporting the vision and delivering high quality game art content on PC and high end console platform
  • Provides guidance and feedback for all technical artists within team and is owning the art pipeline and toolset within the project
  • Promotes, evangelize and support the game vision to the team and stake holders both internally and externally
  • Delivers to the highest standards in visual experience
  • Own ease of use of art tools and optimization of art assets
  • Pushes visual look and technical excellence

Key Responsibility:

  • Defines how to deliver the vision in accordance with needs of the art direction and ensure its delivery on time and on quality
  • Manages and grows his team upholding the highest managerial standards
  • Evangelizes the game vision in the team and throughout the company
  • Owns toolset and art creation philosophy
  • Reports to game director and independently manages challenges and mitigation strategies
  • Validates ,with the subject matter leads, the outsourced assets
  • Is responsible for the technical quality of the final art assets
  • Oversees the pipeline deployment across multiple development sites

Required Skills:

  • Excellent communication skills both verbal and in writing
  • Can present his pipeline philosophy to team and executives
  • Able to articulate a tool architecture and extrapolate the low level pipeline to deploy it
  • Deep understanding of art theory applied to composition, animation and lighting
  • Experience with multiple game engines
  • Able to translate art direction into shader and asset pipeline
  • At least 3 shipped titles as Cg supervisor preferably with 2 on the last generation of console
  • Extensive experience in Terrain creation and high end characters
  • Experience in procedural asset creation
  • Experience coding tool
  • Deep understanding of rendering and shaders
  • Fluent in English

*Candidates with less experience would be considered as CG Artist

NeoBards Entertainment is looking for an experienced Senior animator to oversee the gameplay animations of an our ambitious project on console.

Role

  • Responsible for the creation and delivery of high quality gameplay animation on a high end platform game
  • Reflects the guiding principle and art vision of the produce in animation look and feel
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines

Key Responsibilities

  • Maintain close collaboration with the design and code team, to ensure performance and playability of the animation
  • Makes sure the look and feel of the animation is in accordance with the product goals,  and character guidelines
  • Delivers accurate estimates to project management, and delivers on time, with high quality
  • Maintain unity of game assets
  • Ensure technical and organizational compliance with defined standards

Required Skills

  • At least 4 shipped titles as Animator
  • Written and verbal communication skills (English and Chinese)
  • Good knowledge of motion capture, keyframe animation and related pipelines
  • Experience with modern game engine (Unreal / Unity)
  • Experience with directing and managing mocap a plus

Neobards is looking for an extremely talented and experienced Senior Lighting artist to participate in the creation of the lighting of an ambitious project on Pc and console platform

Role

  • Responsible for the creation and delivery of high quality Lighting on PC and console platform
  • Understands the product art direction and translates it into efficient real-time lighting into the game
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines
  • Oversees the quality and delivery of necessary elements.

Key Responsibilities

  • Mentor and grows Junior artists upholding the highest professional standards
  • Maintain close collaboration with the design, code and rendering team to ensure compliance with design choices and technical performance
  • Delivers to the highest standards of quality on pc and console
  • Delivers accurate estimates to project management and owns the delivery on time and quality
  • Pro-actively manages his/her dependencies
  • Maintain homogeneity of game assets with other lighting artists
  • Ensure technical and organizational compliance with defined standards
  • Owns lighting, shader and post effects creation in his/her area
  • Upholds the Art bible and technical documentation related to Lighting creation
  • Translates Art direction into the Lighting field and deliver high standard of visual quality and performance.

Required Skills

  • At least 4 shipped titles as Lighting artist on pc or console and 1 as a Senior Lighting Artist
  • Very experienced with pc and console platform requirements
  • Expert knowledge in Physically based Lighting setup
  • Written and verbal communication skills (English Chinese)
  • Expert knowledge in Max/Maya and photoshop
  • Experienced with engine optimization
  • High level of shader understanding
  • Expert knowledge of modern rendering engine
  • Keen eye for cinematography and photography
  • Deep understanding of the physics of light

* Candidate with less experience would be consider as Lighting Artist

NeoBards is looking for an extremely talented and experienced artist to lead the creation of the Characters on our next ambitious project on handheld platform.

Role

  • Responsible for the creation and delivery of high quality 3D Characters on hand held platform
  • Translates the product art direction into creation guidelines to produce in game 3d Characters
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines for his team
  • Provides guidance for his sub-team and maintains coordination with the other leads of the team
  • Oversees the quality and delivery of necessary outsourced elements

Key Responsibilities

  • Mentor and grows his sub-team upholding the highest leadership standards
  • Maintain close collaboration with the design and code team to ensure compliance with design choices and technical performance
  • Delivers to the highest standards of quality on mobile
  • Delivers accurate estimates to project management and owns the delivery on time and quality
  • Proactively manages dependencies
  • Maintain homogeneity of game assets including outsourced ones
  • Ensure technical and organizational compliance with defined standards
  • Oversees lighting and shader creation
  • Owns the Art Bible and technical documentation related to character creation

Required Skills

  • At least 5 shipped titles as character artist on mobile or console and 2 as a Character Lead
  • Experience with hand-held and mobile platform requirements
  • Very experienced with Unreal Engine
  • Written and verbal communication skills (English, Chinese)
  • Expert knowledge in Max/Maya and photoshop
  • Experienced with engine optimization