Lead Technical Artist [Netherlands – Breda]

Full time

Senior Post

Location: Netherlands, Breda

NeoBards Entertainment is looking for a Lead Technical Artist to join our team in Breda and take our art pipelines and procedural generation to the next level. You will be able to lead other Technical Artists to help them grow and achieve their best. The knowledge you have will be able to take onboard challenging game designs, and art pipeline challenges, and be able to help make them happen drawing from your extensive experience while delivering in a timely manner. You have seen top AAA titles from start to finish with significant contributions to final game visual quality and content with leading examples leveraging tools such as Houdini, Substance Designer, among others.

Responsibilities

  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Able to motivate and guide a team through the various challenges of game development.
  • Discuss and give input on tasks during the planning phase, ensuring that it can be tackled smoothly and properly once it reaches the production phase.
  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Think of modular solutions while keeping maintainability in check.
  • Ensure the quality of the technical design when it comes to the game and tool aims.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

Required Skills

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
  • Have demonstrated leadership examples including any relevant study or certifications.
  • Extensive experience with PCG in Unreal Engine 5.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Attitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work in a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Fields with *are mandatory.


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