Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction, combat encounters and missions in the game world, you are the Level Designer NeoBards is looking for. 

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions that meet the demands of various types of game
  • Coordinate overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototypes
  • Align the understanding of level design for colleagues from different disciplines, so that production objectives are fully understood
  • Optimization and debugging of level content

Key Responsibility 

  • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional fields to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels and missions
  • Final debugging of levels and modifications for quality optimization
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 4 years of experience as a Level Designer, and one or more shipped AAA titles as a Level Designer
  • Excellent and efficient communication skills in English
  • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

Location: Netherlands, Breda

Starting date: 2nd Sept., 2024

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction, combat encounters and missions in the game world, you are the Level Designer NeoBards is looking for. 

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions under the guidance of the level design lead
  • Contribute to overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototypes
  • Work with colleagues from different disciplines to align the understanding of level design,
  • Optimization and debugging of level content

Key Responsibilities

  • Clearly indicate content of level design through text, images, or other mediums; contribute to level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional fields to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels and missions
  • Final debugging of levels and modifications for quality optimization

Required Skills

  • Excellent and efficient communication skills in English
  • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

 

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Lead a team of AI programmers to complete tasks within deadlines.
    • Ensure the quality of any technical design and plan when it comes to the game and tool amis.
    • Ensure consistent quality and adherence to project standards throughout the entire animation process.
    • Collaborate with artists, designers, producers, and programmers to create animation concepts that align with project vision and goals.
    • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
    • Review and provide feedback on animation work produced by team members.
    • Contribute to the development of animation processes and pipelines to improve efficiency and productivity.
    • Stay current with industry trends and best practices in animation.
    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Used and knows how to get the best of Unreal Engine AI features effectively
    • Provide support for designed AI functionalities and systems throughout production
    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Game AI Programmer to join our team in Breda. 

Key Responsibilities

    • Working knowledge of Behavior Trees, EQS, StateTree, Perception, Mass Framework, Smart Objects and Navigation
    • Skills in defining data-driven models
    • Solid conceptual understanding of game code system and architecture
    • Solid knowledge on networking. Has a great understanding of working on multiplayer projects
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiar with Unreal Engine 4 and/or 5
    • Familiar with Python, C#
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions
    • Convert product requirements into a technical design by working with stakeholders
    • Resolve performance and stability issues as required. With keen knowledge on debugging tools
    • Is able to think of modular solutions while keeping maintainability in check

Required Skills

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
    • Extensive experience with PCG in Unreal Engine 5.

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Knowledge of animation systems
    • Knowledge of procedural generation
    • Shipped game titles on PC or console
    • Comfortable modifying engine code and maintaining custom engine builds
    • Good understanding of Unreal’s Gameplay Ability System 
    • Good knowledge of Unreal’s latest technologies and state-of-the-art systems
    • Japanese: moderate listening, speaking, reading, writing

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Role:

  • Prepared Accounting and Tax treatment and consolidated statements of companies in four placesTaiwan, Mainland China, Hong Kong, Europe and Cayman
  • Local or Foreign CPA license is preferred
  • Familiar with IFRS accounting principles
  • Three years of experience in auditing and taxation at one of the Big Four accounting firms, and more than four years of experience in a general firm
  • Priority will be given to those with working experience in listed companies

Other Requirements:

  • Work experience: more than 6 years
  • Language proficiency: English: Proficient

Additional conditions:

  • Upper-intermediate English proficiency (must have the ability to communicate and write letters with foreign colleagues)
  • Applicants with a foreign accounting major or university (or master’s) diploma are preferred
  • Have supervisory experience and good communication and coordination skills

 

Location: Netherlands, Breda

NeoBards Entertainment is looking for a talented Programmer Intern to join our team in Breda. The ideal candidate will collaborate closely with other departments and studios, ensuring high-quality work is delivered on schedule.

Key Responsibilities

  • Collaborate with the development team to implement and optimize game features, mechanics, and systems in Unreal Engine 5.
  • Good understanding of C/C++ and can develop games using C/C++
  • Assist in testing, balancing and quality assurance to ensure a polished gaming experience.
  • Document code, processes, and technical specifications to ensure clarity for team members and future reference.

Required Skills

  • Good understanding and knowledge of C++ and Unreal Engine 5 Blueprints
  • Good conceptual understanding of game code system and architecture
  • A basic understanding of technical constraints and ability to understand game designs, and implement appropriate solutions
  • Experience Unreal Engine 5
  • Familiar with at least one of the following game development related disciplines: computer graphics, networking / server technologies, AI / Deep Learning
  • Organized, detail-oriented, self-motivated, creative, and responsible
  • Passionate and confident about developing high quality games
  • Possess a good attitude and a strong work ethic

 

 

Location: Netherlands, Breda

NeoBards Entertainment is looking for a talented Producer Intern to join our team in Breda. The ideal candidate will collaborate closely with other departments and studios, ensuring high-quality work is delivered on schedule.

Key Responsibilities

  • Work closely with the producers and project owners in the team.
  • Gain knowledge of the production pipeline process.
  • Work closely with the art, design and tech departments to identify, prioritize, and evaluate tasks.
  • Attend playtests, provide feedback, and help identify practical solutions to problems.

Required Skills

  • Proven skills using Microsoft Office (Outlook, Excel, Word, PowerPoint)
  • Experience with software management tools such as JIRA, Monday.com, etc.
  • Passion for games with a wide breadth of game knowledge.
  • You are organized, detail-oriented, self-motivated, creative, and responsible
  • You have a passion for video games
  • You possess a good attitude and a strong work ethic

Additional Requirement

  • Proficiency in Dutch, Mandarin or Japanese language
  • A basic understanding of technical constraints and how to design solutions that can be effectively engineered for a specific platform (i.e., TV, web, or mobile)
  • Experience with Unity and Unreal Engine 5

 

Location: Netherlands, Breda

NeoBards is looking for a game designer familiar with first-person or third-person action games to join us in the development of a next-gen, action, multiplayer co-op game in Unreal Engine 5.

Key Responsibilities

  • Support with the implementation and iteration of gameplay systems, features, mechanics, and content that adheres to the vision for the project
  • Support with the game balance, system parameters, and other settings based on the project stage to fulfill the game’s playability requirements
  • Design gameplay systems, features, mechanics and content and produce relevant design documentation
  • Ensure the legibility of documentation, allowing colleagues from different professional fields to understand the purpose of the design
  • Communicate and collaborate across different departments to work jointly on the production of gameplay systems, features, mechanics, and content
  • Maintain visibility on the progress and deliver to deadlines

Required Skills

  • Passion for games with a wide breadth of game knowledge
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems

 

Location: Netherlands, Breda

Responsibilities

  • Perform professional development meetings for your team members
  • Lead a team to complete tasks within given deadlines.
  • Help a team plan work effectively.
  • Give your team a vision that they can work towards.
  • Able to motivate and guide a team through the various challenges of game development.
  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Participate in game development projects, write game programs.
  • Resolve, evaluate and prevent issues such as performance and stability by creating and utilizing debugging or test tools.
  • Keep up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plug-ins.
  • Create modular solutions (e.g. APIs, Event Driven, etc.) while keeping maintainability in check.
  • Keep up to date with industry trends and be forward thinking on how we can make use of such things.
  • Perform professional content reviews, addressing improvements or refactoring existing content.
  • Communicate effectively with QA and ensure they can work efficiently, so we can bring the best experience to players.
  • Create test plans, use test tools, and set up automated testing as well as write effective tests to evaluate features and functions and to pre-emptively find and fix issues.

Qualifications

  • Expert at C/C++ game programming.
  • Expert with Unreal Engine Blueprints (replication is a plus).
  • Strong understanding of 3D mathematics and algorithms.
  • Master of Unreal Engine 4/5.
  • Good understanding of Unreal’s Gameplay Ability System (GAS).
  • Ensure the quality of the technical design when it comes to the game and tool aims.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Aptitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work on a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.