Role:

  • Prepared Accounting and Tax treatment and consolidated statements of companies in four placesTaiwan, Mainland China, Hong Kong, Europe and Cayman
  • Local or Foreign CPA license is preferred
  • Familiar with IFRS accounting principles
  • Three years of experience in auditing and taxation at one of the Big Four accounting firms, and more than four years of experience in a general firm
  • Priority will be given to those with working experience in listed companies

Other Requirements:

  • Work experience: more than 6 years
  • Language proficiency: English: Proficient

Additional conditions:

  • Upper-intermediate English proficiency (must have the ability to communicate and write letters with foreign colleagues)
  • Applicants with a foreign accounting major or university (or master’s) diploma are preferred
  • Have supervisory experience and good communication and coordination skills

 

Location: Netherlands, Breda

Responsibilities

  • Perform professional development meetings for your team members
  • Lead a team to complete tasks within given deadlines.
  • Help a team plan work effectively.
  • Give your team a vision that they can work towards.
  • Able to motivate and guide a team through the various challenges of game development.
  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Participate in game development projects, write game programs.
  • Resolve, evaluate and prevent issues such as performance and stability by creating and utilizing debugging or test tools.
  • Keep up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plug-ins.
  • Create modular solutions (e.g. APIs, Event Driven, etc.) while keeping maintainability in check.
  • Keep up to date with industry trends and be forward thinking on how we can make use of such things.
  • Perform professional content reviews, addressing improvements or refactoring existing content.
  • Communicate effectively with QA and ensure they can work efficiently, so we can bring the best experience to players.
  • Create test plans, use test tools, and set up automated testing as well as write effective tests to evaluate features and functions and to pre-emptively find and fix issues.

Qualifications

  • Expert at C/C++ game programming.
  • Expert with Unreal Engine Blueprints (replication is a plus).
  • Strong understanding of 3D mathematics and algorithms.
  • Master of Unreal Engine 4/5.
  • Good understanding of Unreal’s Gameplay Ability System (GAS).
  • Ensure the quality of the technical design when it comes to the game and tool aims.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Aptitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work on a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for a Lead Technical Artist to join our team in Breda and take our art pipelines and procedural generation to the next level. You will be able to lead other Technical Artists to help them grow and achieve their best. The knowledge you have will be able to take onboard challenging game designs, and art pipeline challenges, and be able to help make them happen drawing from your extensive experience while delivering in a timely manner. You have seen top AAA titles from start to finish with significant contributions to final game visual quality and content with leading examples leveraging tools such as Houdini, Substance Designer, among others.

Responsibilities

  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Able to motivate and guide a team through the various challenges of game development.
  • Discuss and give input on tasks during the planning phase, ensuring that it can be tackled smoothly and properly once it reaches the production phase.
  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Think of modular solutions while keeping maintainability in check.
  • Ensure the quality of the technical design when it comes to the game and tool aims.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

Required Skills

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
  • Have demonstrated leadership examples including any relevant study or certifications.
  • Extensive experience with PCG in Unreal Engine 5.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Attitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work in a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Taipei

Please refer to the content in Chinese

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Lead Animator to join our team in Breda. The ideal candidate will lead a team of animators, collaborate closely with other departments and studios, ensuring high-quality animation assets are delivered on schedule. This hands-on position requires strong leadership skills, excellent communication, and a deep understanding of animation principles.

Responsibilities 

    • Lead a team of animators to complete animation tasks within deadlines.
    • Ensure consistent quality and adherence to project standards throughout the entire animation process.
    • Collaborate with artists, designers, producers, and programmers to create animation concepts that align with project vision and goals.
    • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
    • Review and provide feedback on animation work produced by team members.
    • Contribute to the development of animation processes and pipelines to improve efficiency and productivity.
    • Stay current with industry trends and best practices in animation.

Requirements

    • At least 5 years of professional experience as an animator, senior or lead animator in AAA game studios.
    • Experience with creating animation for playable characters.
    • Strong knowledge of animation principles, techniques, and software.
    • Proven ability to manage teams and deliver high-quality animation assets under tight timelines.
    • Experience with Unreal Engine
    • Exceptional attention to detail, communication, and problem-solving skills.
    • Experience in setting up efficient animation pipelines and workflows using industry-standard tools and techniques.
    • Ability to understand and communicate complex ideas visually.
    • Portfolio demonstrating a wide range of animation styles and techniques.
    • Fluency in English; verbal and written.
    • Must be eligible to work in the EU/Netherlands

* Candidate with less experience would be considered as Senior Animator/Animator

Location: Netherlands, Breda

Neobards is seeking a talented and experienced Lead Lighting artist to take part in developing the lighting for an ambitious project on the PC and console platforms. Reporting to the Art Director, the Lead Lighting artist plays the role of a visual storyteller, delivering outstanding work to support all scene elements from previs to the final picture look for the game. This position also involves providing feedback and briefs to team members to help realize the game’s vision, assisting the Art Director.

Role:

  • Cinematic Look development for PBR
  • Understanding the product art direction requirements for atmospherics and mood and translating them into efficient real-time lighting requirements
  • Maintaining visibility on the progress and accurately predicting and delivering to deadlines
  • Overseeing the lighting pipeline and defining and ensuring benchmark quality from pre-production to release

Key Responsibility:

  • Mentoring and developing artists to consistently deliver to AAA standards
  • Collaborating with other teams to ensure optimal function and technical performance
  • Strong understanding of shaders, lighting functionality in level design, and photography
  • Delivering accurate estimates to project management
  • Ensuring technical, visual, and organizational compliance with defined standards through development
  • Translating Art direction into the creation of a high standard pipeline for visual quality and performance

Required Skills:

  • At least 2 shipped titles as a Senior Lighting artist on PC or console and some leadership experience
  • Very experienced with PC and console platform requirements
  • Expert knowledge in PBR
  • Fluency in business-level English
  • Proficiency in Unreal Engine or similar, including optimization
  • High level of shader understanding
  • Detail-oriented
  • Strong eye for color, deep knowledge of cinematography and photography
  • Deep understanding of the physics and principles of light
  • Must be eligible to work in the EU/Netherlands

Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

    • Design and build levels, combat encounters and missions that meet the demands of various types of game
    • Coordinate overall game flow and game rhythm, compose documents
    • Integrate visual, audio, and gameplay requirements, produce level prototype
    • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
    • Optimization and debugging of level content
    • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
    • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
    • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
    • Final debugging of levels and modifications of quality optimization
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
    • Excellent and efficient communication skills
    • Have conceptual knowledge in architecture and space
    • Experience in using Unreal for game production is a MUST
    • Experience with visual scripting to create bespoke gameplay content
    • Must be eligible to work in the EU/Netherlands

Location: Netherlands, Breda

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

    • Design combat in a third-person view
    • Establish the rules and enjoyability of combat and multiplayer PvP
    • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
    • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
    • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
    • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
    • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 5 years of experience in combat design for action games
    • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
    • Experience in producing third-person, real-time, 3D action, combat-oriented games
    • Experience in designing for online PvP games
    • Understanding of the relationship between behavior states and movement components when creating characters
    • Excellent verbal and written communication skills
    • Familiar with Unreal Engine
    • Experience with visual scripting to create combat systems
    • Experience with AAA games development in leadership role would be an advantage
    • Must be eligible to work in the EU/Netherlands

Location: Taiwan, Taipei

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

    • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
    • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
    • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
    • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
    • Mastering Linux.
    • Mastering Internet technologies.
    • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

    • Programming skills.
    • System engineering knowledge like performance tuning, services scaling.
    • Database knowledge.

Location: Taiwan, Taipei

Key Responsibilities

    • Participate in game development project, write game programs
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, network backend, AI
    • Passionate and confident about developing high quality games

Required Skills

    • Education: University and above, major in information related subjects
    • English or Japanese: moderate listening, speaking, reading, writing
    • Familiar with C/C++, C#
    • Participated in the development process of a game project from start to finish
    • Experience in console game development a plus
    • Familiarity with Unreal Engine 4/5 a plus