Location: Netherlands, Breda

Neobards is looking for an extremely talented and experienced Senior Lighting artist to participate in the creation of the lighting of an ambitious project on Pc and console platform.

Role

  • Responsible for the creation and delivery of high quality Lighting on Pc and console platform.
  • Understands the product art direction and translates it into efficient real-time lighting into the game.
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines.
  • Oversees the quality and delivery of necessary elements.

Key Responsibility:

  • Mentor and grows Junior artists upholding the highest professional standards.
  • Maintain close collaboration with the design, code and rendering team to ensure compliance with design choices and technical performance.
  • Delivers to the highest standards of quality on pc and console.
  • Delivers accurate estimates to project management and owns the delivery on time and quality.
  • Pro-actively manages his/her dependencies
  • Maintain homogeneity of game assets with other lighting artists.
  • Ensure technical and organizational compliance with defined standards.
  • Owns lighting, shader and post effects creation in his/her area.
  • Upholds the Art bible and technical documentation related to Lighting creation.
  • Translates Art direction into the Lighting field and deliver high standard of visual quality and performance.

Required Skills:

  • At least 2 shipped titles as Lighting artist on pc or console and 1 as a Senior Lighting Artist
  • Very experienced with pc and console platform requirements.
  • Expert knowledge in Physically based Lighting setup
  • Written and verbal communication skills (English Chinese)
  • Expert knowledge in Max/Maya and photoshop
  • Experienced with engine optimization
  • High level of shader understanding
  • Expert knowledge of modern rendering engine.
  • Keen eye for cinematography and photography
  • Deep understanding of the physics of light.

* Candidate with less experience would be consider as Lighting Artist

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced Senior animator to oversee the gameplay animations of an ambitious project on console.

Role

  • Responsible for the creation and delivery of high quality gameplay animation on a high end platform game
  • Reflects the guiding principle and art vision of the produce in animation look and feel
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines

Key Responsibilities

  • Maintain close collaboration with the design and code team, to ensure performance and playability of the animation
  • Makes sure the look and feel of the animation is in accordance with the product goals, and character guidelines
  • Delivers accurate estimates to project management, and delivers on time, with high quality
  • Maintain unity of game assets
  • Ensure technical and organizational compliance with defined standards

Required Skills

  • At least 2 shipped titles as Animator
  • Written and verbal communication skills (English and Chinese)
  • Good knowledge of motion capture, keyframe animation and related pipelines
  • Experience with modern game engine (Unreal / Unity)
  • Experience with directing and managing mocap a plus
  • Please attach your portfolio when apply this position
    * Candidate with less experience would be considered as Animator

Location: Netherlands, Breda

Neobards is looking for an experienced Senior UI Artist to oversee the user interface team of an ambitious project on console.

Role

  • Responsible for the creation and asset management of one type of high quality game art content. Who will be the subject-matter artists within the sub-team.
  • capable of owning the art production of one type of asset within a project in terms of quality and delivery.
  • Maintain visibility on the progress and accurately predict and deliver to deadlines.

Key Responsibilities

  • Maintain close collaboration with the design and code team to ensure flow and performance for the UI.
  • Make sure the look and feel of the UI is in accordance with the product goals and guidelines.
  • Delivers accurate estimates to project management and delivers on time and quality.
  • Maintain unity of game assets.
  • Ensure technical and organizational compliance with defined standards.

Required Skills

  • University degree: Bachelor’s or master’s degree in fine arts, additional certifications in multimedia arts preferred.
  • Work experience: +5 years of relevant experience in the gaming industry. Participation in at least 2 commercially relevant titles or projects as a subject matter senior artist.
  • Strong knowledge of preferred 2D software (including Photoshop).
  • Experience with composition, color studies and a good understanding of traditional art and design fundamentals.
  • Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation.
  • Experience with Unreal engine or unity engine
  • Written and verbal communication skills in English

Location: Netherlands, Breda

Neobards is looking for an extremely talented and experienced senior VFX artist to oversee the creation of the effects on our next ambitious project.

Role

  • Responsible for the creation and delivery of high quality VFX
  • Translates the product art direction into creation guidelines to produce in-game VFX
  • Maintains visibility on the progress and accurately predicts and delivers to deadlines for the team
  •  Can work independently and potentially provide guidance for other team members
  • Maintains coordination with the other leads of the team

Key Responsibility:

  • Maintains close collaboration with the design and code team to ensure compliance with design choices and technical performance
  • Delivers to the highest standards of VFX quality on mobile
  • Provides accurate estimates to project management and owns the delivery on time and quality
  • Good self-management
  • Maintains homogeneity of the VFX with other art resources
  • Ensures technical and organizational compliance with defined standards
  • Owns the art bible and technical documentation related to VFX creation

Required Skills:

  • At least 2 shipped titles as VFX artist on mobile or console and 1 as a senior VFX artist
  • Very experienced in hand-held and mobile platform requirements
  • Very experienced with Unreal Engine
  • Written and verbal communication skills (English and Chinese)
  • Expert knowledge in Max/Maya/Houdini and Photoshop
  • Experienced in engine optimization
  • Experienced with Offline VFX platform and simulation engines
  • Experienced with programming languages a plus
  • Those without the required credentials but with great potential will be considered as a VFX Artist.

Location: Netherlands, Breda

NeoBards entertainment is looking for an experienced art director for one of its new project on PC and high end platform

Role

  • Responsible for the definition of the vision and creation of high-quality game art content on pc and high-end console platforms.
  • Provides guidance and feedback for all artists within the team and is heading the art production within the project.
  • Promotes, evangelizes and supports the game vision to the team and stakeholders both internally and externally.
  • Delivers to the highest standards in entertainment experience.

Key Responsibility

  • Defines the vision in accordance with needs of the product and ensures its delivery on time and on quality.
  • Manages and grows his team upholding the highest managerial standards.
  • Evangelizes the game vision in the team and throughout the company.
  • Reports to game director and independently manages challenges and mitigation strategies/Validates with the subject matter leads the outsourced assets.
  • Is responsible for the final visual quality of the final product.
  • Oversees the delivery of assets across multiple development sites.

Skills & Requirements (required)

  • Excellent communication skills both verbal and in writing.
  • Can present his vision using an ad-hoc medium to team and executives.
  •  Able to articulate a high-level concept and extrapolate the low-level ruleset to deploy it.
  •  Deep understanding of art theory applied to composition, animation and lighting.
  • Experience with multiple game engines.
  •  At least 2 shipped titles as art director preferably with at least 1 on the last generation of console
  •  Extensive experience in Terrain creation and high-end characters.
  •  Fluent in English

Location: Netherlands, Breda

We are looking for an experienced and creative senior system designer to join our team and help drive the design of our next AAA game. As a senior system designer, you will be responsible for overseeing and mentoring the system design team, as well as designing, developing, and balancing the core gameplay systems and mechanics that make our games fun and engaging. You will work closely with the game director, other designers, programmers, artists, and testers to ensure the quality and consistency of our games.

Role

  • As well as design and implement the core gameplay systems and mechanics that make the games fun and engaging
  • expected to have expert knowledge of game design principles and techniques, as well as
  • experience in leading or mentoring other designers.
  • Design and integrate game systems such as combat, progression, economy, crafting, quests, etc.
  • Pitch and present game design ideas to stakeholders and clients

Responsibilities

  • Assist in managing the system design team, providing feedback and guidance
  • Create and maintain design documentation and prototypes for game systems
  • Tune and balance game systems based on feedback and data analysis
  • Collaborate with the game director, other designers, programmers, artists, and testers to ensure the game vision is met
  • Research and analyze current trends and best practices in game, economy and monetisation design

Requirements:

  • Bachelor’s degree in game design, computer science, or related field
  • At least 5 years of experience as an game system designer or similar role
  • Proficient in using Unreal
  • Strong knowledge of game design principles and techniques
  • Ability to create clear and concise design documentation
  • Ability to work independently and as part of a team
  • Excellent communication and problem-solving skills
  • Passion for action games and game development

Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

  • Design and build levels, combat encounters and missions that meet the demands of various types of game
  • Coordinate overall game flow and game rhythm, compose documents
  • Integrate visual, audio, and gameplay requirements, produce level prototype
  • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
  • Optimization and debugging of level content
  • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
  • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
  • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
  • Final debugging of levels and modifications of quality optimization
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

    • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
    • Excellent and efficient communication skills
    • Have conceptual knowledge in architecture and space
  • Experience in using Unreal for game production is a MUST
  • Experience with visual scripting to create bespoke gameplay content

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

  • Design combat in a third-person view
  • Establish the rules and enjoyability of combat and multiplayer PvP
  • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
  • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
  • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

  • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
  • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
  • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
  • Provide guidance and training for members to elevate their capabilities
  • Review production results to validate quality and playability

Required Skills

  • A minimum of 5 years of experience in combat design for action games
  • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
  • Experience in producing third-person, real-time, 3D action, combat-oriented games
  • Experience in designing for online PvP games
  • Understanding of the relationship between behavior states and movement components when creating characters
  • Excellent verbal and written communication skills
  • Familiar with Unreal Engine
  • Experience with visual scripting to create combat systems
  • Experience with AAA games development in leadership role would be an advantage

Key Responsibilities

  • According to the game design documents and test plans, design test cases and conduct tests
  • Assist developers to improve game quality
  • Report and track bugs

Required Skills

  • College degree or above in information engineering related, mathematics and computer science disciplines
  • More than 1 year working experience
  • Basic knowledge in English or Japanese (Either one)

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

  • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
  • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
  • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
  • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
  • Mastering Linux.
  • Mastering Internet technologies.
  • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

  • Programming skills.
  • System engineering knowledge like performance tuning, services scaling.
  • Database knowledge.