Characters in the game, represent the players and who they are. This requires meticulous design, thorough consideration of responsive actions for all scenarios that could occur, for characters reveal personalities, but are still possible for players to control, and help to reinforce the game universe.

Join NeoBards, for the opportunity to develop world-class projects with renowned game developers. We welcome experts with game industry experience who enjoy interacting with teams, to become one of the Bards, and work on AAA titles together!

Role:

  • Design character movements, transition, and rules of control
  • Design AI behaviors in the game, for players to have interaction
  • Integrate level design and demands in other professional fields, adjust and increase additional features, then compose into specs in documents
  • Use game development tool to integrate and verify character data
  • Responsible for balance of character parameter, optimization, and error-proof

Key Responsibility:

  • Ensure corresponding features and behaviors for the movements of controllable character, non-player and enemy features fits the goal, and enjoyment of the game
  • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of game design
  • In charge modifications on final error-proof and quality optimization

Required Skills

  • 2 or more years of professional experience as Game Designer
  • Prior participation in game character design, experience in complete game project production would be a plus
  • Positive and efficient communication skill
  • Understand theory or concept of programming operation, confidence in ability to handle complex logic issues, would be a great plus
  • Familiar with Office series, capable to manage documents
  • Experience with using Unity and Unreal for game production is a plus

Neobards is looking for an extremely talented and experienced senior VFX artist to oversee the creation of the effects on our next ambitious project.

1. Responsible for the creation and delivery of high quality VFX
2. Translates the product art direction into creation guidelines to produce in-game VFX
3. Maintains visibility on the progress and accurately predicts and delivers to deadlines for the team
4. Can work independently and potentially provide guidance for other team members
5. Maintains coordination with the other leads of the team

 

Key Responsibility:

– Maintains close collaboration with the design and code team to ensure compliance with design choices and technical performance
– Delivers to the highest standards of VFX quality on mobile
– Provides accurate estimates to project management and owns the delivery on time and quality
– Good self-management
– Maintains homogeneity of the VFX with other art resources
– Ensures technical and organizational compliance with defined standards
– Owns the art bible and technical documentation related to VFX creation

 

Required Skills:

– At least 3 shipped titles as VFX artist on mobile or console and 2 as a senior VFX artist
– Very experienced in hand-held and mobile platform requirements
– Very experienced with Unreal Engine
– Written and verbal communication skills (English and Chinese)
– Expert knowledge in Max/Maya/Houdini and Photoshop
– Experienced in engine optimization
– Experienced with Offline VFX platform and simulation engines
– Experienced with programming languages a plus
*Those without the required credentails but with great potential will be considered as a VFX Artist.

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

  • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
  • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
  • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
  • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
  • Mastering Linux.
  • Mastering Internet technologies.
  • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

  • Programming skills.
  • System engineering knowledge like performance tuning, services scaling.
  • Database knowledge.

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated. Hundreds of thousands concurrent users is a minimum requirement.

You are

  • Mastering programming languages. Javascript/typescript (Node.js) is our major language but there is no limit. We use other languages (C/C++, for example) as well, they are just tools.
  • Familiar with microservices architecture. Most likely we’ll be using Kubernetes although microservices is more than that.
  • Familiar with one of the three major public clouds, most likely we’ll be using AWS. Hybrid clouds have happened before.
  • Database practices, we’ll be using SQL, NoSQL, maybe NewSQL too. Knows cross services transactions (saga patterns).
  • Mastering Linux. All the servers run on Linux.
  • Mastering Internet technologies.
  • A good team player. Not just need to communicate with other programmers (client/server), but also game designers and operators (we don’t operate but our publisher does). Also in multiple languages, Chinese, English at least.

You must demonstrate your:

  • Programming skills.
  • System engineering knowledge like performance tuning, services scaling.
  • Database knowledge.

Key Responsibilities

  • Participate in game development project, write game programs
  • Master of C/C++, can develop games using C/C++
  • Familiar with at least one of the following game development related diciplenes: computer graphics, network backend, AI
  • Passionate and confident about developing high quality games

Required Skills

  • Education: University and above, major in information related subjects
  • English or Japanese: moderate listening, speaking, reading, writing
  • Familiar with C/C++,Java Script,Visual C++
  • Participated in the development process of a game project from start to finish
  • Experince in console game development a plus
  • Familarity with Unreal Engine 4 a plus

NeoBards is looking for an extremely talented and experienced lead 3D artist to oversee the creation of the environments of our next ambitious project on handheld platform.

Role

  • Responsible for the creation and delivery of high quality 3D environment on hand held platform
  • Translates the product art direction into creation guidelines to produce in game 3d environments
  • Maintain visibility on the progress and accurately predicts and deliver to deadlines
  • Provides guidance for sub-team and maintains coordination with the other leads of the team
  • Oversees the quality and delivery of necessary outsourced elements

Key Responsibilities

  • Mentor and grows sub-team upholding the highest leadership standards
  • Maintain close collaboration with the design and coding team to ensure compliance with design choices and technical performance
  • Delivers to the highest standards of quality on mobile
  • Delivers accurate estimates to project management and owns the delivery on time and quality
  • Proactively manages dependencies
  • Maintain homogeneity of game assets including outsourced ones
  • Ensure technical and organizational compliance with defined standards
  • Oversees lighting and shader creation
  • Owns the Art Bible and technical documentation related to environment creation

Required Skills

  • At least 5 shipped titles as 3D artist on mobile or console and 2 as an Environment Lead
  • Very experienced with hand-held and mobile platform requirements
  • Very experienced with Unreal Engine
  • Written and verbal communication skills (English, Chinese)
  • Expert knowledge in Max/Maya and photoshop
  • Experienced with engine optimization

Responsible for the definition and creation of high quality game art content. Provides guidance and feedback for all artists within team and is heading the art production within a project.

Role

  • The key resource for art guidance within his/her team
  • Strong understanding of 3D and 2D packages and art theory
  • Defines and upholds very high standard in art quality and management
  • Communicates and evangelize game vision vertically and laterally
  • Responsible for the definition of the art vision for the game in accordance with product needs and in collaboration with technical and design leadership
  • Partakes in the studio visual identity definition
  • Delegates tasks to sub-team leads and artists
  • Maintains relationship with technical and design leadership

Key Responsibilities

  • Provides guidance, feedback and asset approval to art leads
  • Overviews all assets and ensures the consistent high quality of all project art
  • Supervises and contributes to outsource briefs as well as providing assessment and approval of outsource deliverables
  • Ensures all relevant art documentation is established and presented in an accessible manner
  • Leads workshops for artists and studio
  • Spreads knowledge and expertise throughout the studios
  • Sells the value of our game across the studio and our industry, including interviews & potential meetings with the press, partner companies and executives
  • Ensure compliance with product vision
  • Supports marketing needs
  • Ensure efficiency and pipeline compliance
  • Accurately predict production timelines and ensure deadlines are clearly communicated and achieved
  • Produce and circulate clear documentation of production guidelines and best working practices
  • Ensure team works in a source safe environment and with an organized professional approach
  • Manages, grows and optimises his team
  • Presents results weekly, regularly updating Studio Leadership as to the status of the production
  • Identifies problems in his/her area/department, solves them and escalates them to his/her manager
  • Display a positive working attitude within the workplace with the aim to motivate and inspire colleagues

Qualifications

  • Strong knowledge of preferred 3D software (including 3DS Max or Maya)
  • Strong knowledge of preferred 2D software (including Photoshop)
  • Experience with lighting, composition, color studies, painting, animation and storyboards and a good understanding of traditional art and design fundamentals
  • Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation
  • Passion for making and playing innovative games
  • Takes responsibility for art creation on their project
  • Teamwork and excellent interpersonal skills
  • Excellent communication skills in order to communicate ideas clearly and effectively, both verbally, visually and in writing
  • Must be thorough and precise in his/her work
  • Creative and Visionary
  • Excellent time management and organizational skills
  • Self-motivated, flexible and practical
  • Willing to share knowledge
  • University degree: Bachelor’s or Master’s degree in Fine Arts, additional certifications in multimedia arts preferred
  • Work experience: 8 or more years of related experience in the gaming industry; participation in at least 3 commercially relevant title or project as an Art Director

Key Responsibilities

  • Design systems and generate design proposals according to product requirements
  • Ensure the research/development teams understand product requirements, and plan for production using design documents
  • When the platform is in operation, revise or generate design proposals based on the requirements of platform operation and deliver to the production team

Required Skills

  • Must have experience in game platform or tool platform design. For example: Ubisoft club, Overwatch member’s app, Taptap APP, KKbox, etc.
  • Able to design functions for all platform systems according to operational requirements
  • Able to generate design proposals and communicate with the production team and the operation team
  • 4+ years in UX or Design required

NeoBards Entertainment is looking for an experienced team-player to lead the team as Producer, for our next ambitious project. We want to find a driven, ambitious individual to join our ranks in building an innovative elite project team.

Role

  • Facilitate communication within the development team, and improve the quality of cooperative work between people with different expertise
  • Fully understand and implement product goals, coordinate production plans and budget accordingly
  • Manage schedule and budget, ensure project output meet the set standards and goals
  • Resolve production problems and report back to supervisors regularly to ensure smooth production
  • For projects that require external collaboration, oversee all communication, and build trust
  • During the product operation phase, collaborate with external companies to identify operational needs, and plan related work

Key Responsibilities

  • Predict budget risk and returns to avoid, to avoid delay in schedule and budget gaps
  • Set up the environment and tools needed for production, to avoid barriers caused by hardware and software issues, during the production process
  • Facilitate high-quality communication and collaboration within the production team, to avoid delays and errors caused by miscommunication
  • Plan and manage work distribution, ensure that every member on the production team understand their potentials, while assuring all who are involved in the project know the project objectives, as well as staying on top of deadlines
  • Ensure that the project goals conform with company objectives, and align with product vision
  • In the case where outsourcing is required, Producer will fully understand the outsourcing schedule and ensure that the information received fit the needs of the team and product features
  • Integrate the team’s production results to provide output and materials that suit the needs of external events and exhibitions
  • Ensure all products in operation are in coordination with the operation team, to fulfill operational needs without delay

Required Skills

  • Shipped at least 1 title as Project Producer
  • Participated in and completed at least 2 projects, while being the Leader of one major discipline in at least 2 game projects
  • Experience in console game development is a plus
  • Educated in project management, and is familiar with project management tools and scheduling (For example: JIRA, Hansoft, Perforce…)
  • Able to create PPT presentations for commercialized products, and boasts excellent presentation skills
  • Good linguistic ability: Mandarin and English – written and verbal
  • Understands engines in the main trend, such as Unreal, characteristics of Unity; experience with Unreal is a big plus

If you are highly interested in game design and master aesthetics of spatial structures in relation to game design, then being a game level designer at NeoBards would be your best choice.

You will be able to work with renowned developers in the industry and gain hands-on experience by working on their projects. NeoBards welcomes talented people embracing a spirit of teamwork to join our team to develop world-class titles together.

Job Summary:

  • Designs levels that meet requirements of various game genres
  • Produces design documents relating to the overall level flow and pacing
  • Produces level blockouts meeting visual, audio, and gameplay requirements
  • Ensures that other disciplines fully understand the production objectives by keeping them in sync with the latest design specs
  • Optimizes and debugs level designs

Duties/ Responsibilities:

  • Provides clear game level design and specs via text, graphics, or any other medium
  • Makes sure the documents designed are easy to understand, so that other disciplines can also appreciate the attractiveness and understand the purpose of the designs
  • Produces level blockouts using development tools aftering considering opinions from other disciplines
  • Organizes all the assets and finalizes gameplay and events, followed by submitting the content for implementation and testing
  • Debugs the final level design and achieves the best quality possible

Required Skills

  • At least two years of experience in game design or having personal original portfolio for reference
  • Prior experience working on level design, especially involvement and experience throughout all stages of the game development process
  • Good communication skills
  • Understanding of structures of various architectural spaces
  • Proficient in Microsoft Office Suite and document management
  • Unity and Unreal Engine experience preferred