Location: Netherlands, Breda

NeoBards is looking for a combat game designer familiar with third-person action games and experienced in making PvP games to join us in the development of a next-gen, action, competitive multiplayer co-op game. We welcome you who are experienced in designing combat and multiplayer PvP games to join NeoBards and lead our combat design team in our brand new European studio!

Role

    • Design combat in a third-person view
    • Establish the rules and enjoyability of combat and multiplayer PvP
    • Based on the game’s objectives, interactive elements and environment design, lay out the most suitable combat experience design
    • Establish the combat system and required features; work with colleagues from different professional fields to set up the necessary production methods and pipeline for combat
    • Provide guidance to the combat design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Review the combat design team’s documentation to ensure that colleagues from various disciplines can fully understand the enjoyability and objectives of the design
    • Establish the combat system and design direction; ensure that the combat team’s designs are aligned with the game’s objectives
    • Lead members of the combat design team and colleagues from related disciplines; ensure that members’ work efficiency and quality are aligned with the game’s objectives
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 5 years of experience in combat design for action games
    • Prior experience in leading a combat design team and participating in a complete combat design from start to finish for a project
    • Experience in producing third-person, real-time, 3D action, combat-oriented games
    • Experience in designing for online PvP games
    • Understanding of the relationship between behavior states and movement components when creating characters
    • Excellent verbal and written communication skills
    • Familiar with Unreal Engine
    • Experience with visual scripting to create combat systems
    • Experience with AAA games development in leadership role would be an advantage
    • Must be eligible to work in the EU/Netherlands

Location: Taiwan, Taipei

As a backend programmer, you’ll be responsible for building our meta (gaming) services of a free-to-play mobile title which will be globally operated by our publisher. Hundreds of thousands concurrent users is a minimum requirement.

You are:

    • Mastering multiple programming languages. Javascript/typescript (Nest.js) is our major language but there is no limit. We use other languages as well: Python, Java, Golang, Rust, C/C++, etc. Language diversity is the nature of open sources and the microservice ecosystem.
    • Familiar with microservices architecture. We are using Kubernetes although microservices is more than that.
    • Familiar with one of the three major public clouds. We are using AWS and many cloud native features.
    • Database practices, Postgresql is our primary database and other databases like Redis, Dynamodb, etc. Familiar with cross services transactions (database per service pattern, saga patterns).
    • Mastering Linux.
    • Mastering Internet technologies.
    • A good team player. Not just need to communicate with other programmers (client/server), there are also game designers, system engineers, database administrators, etc. And in multiple languages, Chinese, English at least.

You must demonstrate your:

    • Programming skills.
    • System engineering knowledge like performance tuning, services scaling.
    • Database knowledge.

Location: Taiwan, Taipei

Key Responsibilities

    • Participate in game development project, write game programs
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, network backend, AI
    • Passionate and confident about developing high quality games

Required Skills

    • Education: University and above, major in information related subjects
    • English or Japanese: moderate listening, speaking, reading, writing
    • Familiar with C/C++, C#
    • Participated in the development process of a game project from start to finish
    • Experience in console game development a plus
    • Familiarity with Unreal Engine 4/5 a plus