Tag Archive for: Taipei

NeoBards Entertainment is looking for a Korean Specialist to support in communicating with game development companies in Korea. 

By joining our team, you will have the opportunity to work with prominent game developers and participate in the production of well-known IPs. If you are someone with experience in the game industry and good at communication, or someone who speaks fluent Korean and is interested in games, anime, and product development, come join our tribe and make world-class games together.

Role

  • Translate and edit written documents
  • Manage and organize documents and cross culture communication
  • Conference interpretation
  • Meeting preparation and coordination

Key Responsibilities

  • Translate documents to and from Chinese and Korean; ensure that the translation is correct, with no misunderstandings
  • Manage delivery schedule and organization of documents; ensure all documents needed for efficient communication are translated on time and correctly
  • Good team communication and coordination skills; eliminate errors and misunderstandings caused by linguistic miscommunication
  • On-site and conference interpretation; ensure positive communication by fully understanding and conveying the ideas expressed
  • Provide interpretation services at overseas expos and conventions

Required Skills 

  • Certified as TOPIK II level 5 or above
  • Chinese-Korean written and verbal communication skills, can quickly understand, organize, and express ideas in an efficient manner, clear diction 
  • Familiarity with Microsoft Office, able to organize documents 
  • Experience in game development, passion for games, familiarity with game production jargon a plus

Location:TAIWAN, TAIPEI

NeoBards is seeking a talented and experienced Material Artist to join our team and oversee the creation and management of material assets for our upcoming projects.

Key responsibilities

    • Develop and create high-quality PBR materials
    • Conduct technical research and optimize material performance within the game engine
    • Ensure the quality of texture and material assets for both internal projects and outsourced deliveries meet project standards
    • Collaborate effectively across departments

Essential skills

    • Proficient in creating material shaders using Unreal Engine
    • Solid understanding of Unreal Engine workflows and performance optimization
    • Familiarity with PBR material creation pipelines
    • Skilled in procedural material generation (Substance 3D Designer)

Other Qualification

    • Minimum of 3 years of professional experience in a relevant role
    • Associate degree or higher in Art, Fine Arts, or a related field
    • Basic English communication skills (listening, speaking, reading, writing) and Fluent in Chinese
    • Proficient with tools including: 3ds Max, Maya, ZBrush, Photoshop, Substance 3D Designer, Substance 3D Painter, Unreal Engine, Marmoset Toolbag
    • Experience working on at least one released mobile or console title
    • Knowledge of lighting concepts and experience with production is a plus
    • Please submit your resume along with a portfolio of your work. Applications without a portfolio will not be considered.

 

Location:TAIWAN, TAIPEI

Role

    • Responsible for the definition of the vision and creation of high quality game art content on pc and high end console platform
    • Provides guidance and feedback for all artists within team and is heading the art production within the project.
    • Promotes, evangelize and support the game vision to the team and stake holders both internally and externally.
    • Delivers to the highest standards in entertainment experience.

Key Responsibilities

    • Defines the vision in accordance with needs of the product and ensure its delivery on time and on quality.
    • Manages and grows his team upholding the highest managerial standards.
    • Evangelizes the game vision in the team and throughout the company.
    • Reports to game director and independently manages challenges and mitigation strategiesValidates with the subject matter leads the outsourced assets.
    • Is responsible for the final visual quality of the final product.
    • Oversees the delivery of asset across multiple development sites.

Required Skills

    • A10 years or above of solid experience in Game development (Console game is preferred)
    • Excellent communication skills both verbal and in writing.
    • Can present his vision using ad-hoc medium to team and executives.
    • Able to articulate a high level concept and extrapolate the low level ruleset to deploy it.
    • Deep understanding of art theory applied to composition, animation and lighting.
    • Experience with multiple game engines.
    • At least 4 shipped titles as art director preferably with 2 on the last generation of console
    • Extensive experience in Terrain creation and high end characters.
    • Fluent in english or mandarin is a must

Other Requirements

    • Candidates who are interested in the post, please submit your application with your porfilio
    • * Overseas candidate is welcome and we can assist in the application forthe required working visa.

Location:TAIWAN, TAIPEI

Scope of responsibility

    • Familiar with human body dynamics and possessing aesthetic sense for motion design creativity
    • Have a certain amount of experience and mastery of the rhythm of the action
    • Have relevant project experience in motion capture and face filling workflow
    • Good cross-departmental and cross-functional communication skills
    • Participated in the development of at least two “complete” games and have a certain understanding of action-related processes and tools
    • Some familiarity with Unreal Engine
    • A certain degree of stability in project time control

Essential skills

    • More than 5 years of experience in motion art, or those with personal original works for reference
    • Experience in participating in and leading action art work, and experience in complete project development is a plus
    • Good and effective communication skills
    • Have one of the following:
    • Understand and become familiar with Rigging
    • Understand and be familiar with Python/mel script
    • Mocap experience
    • Good at sports
    • Like performing arts

Other conditions

    • Attach a personal portfolio (required)
    • *Those with less experience will be considered as (senior) action artists

Location: Taiwan, Taipei

Job content

    • Design combat based on a third-person perspective
    • Set the rules and fun of the game in battles and multiplayer games.
    • According to the game objectives, interactive elements, and scene design, determine the most suitable combat design experience
    • Define the combat system and required functions, and collaborate with other professionals to determine the production methods and processes required for combat.
    • Guide the combat design team to ensure that the production results are consistent with the game goals, and assist team members in work planning and growth

Key Responsibilities

    • Review the design documents of the combat design team to ensure the readability of the documents and allow different professionals to fully understand the design interests and goals
    • Set the combat system and design direction to ensure that the combat team design is consistent with the game objectives
    • Lead the combat design team and related professionals to ensure the efficiency and quality of the team members are in line with the game goals
    • Provide guidance and education training to team members to enhance their abilities
    • Review the production results to ensure their quality and playability.

Required Skills

    • Worked as a combat designer for action games for over 5 years
    • Once led the combat design of a project
    • Experience in producing third-person, real-time 3D action combat games
    • Experience in designing online battle games
    • Understand the relationship between behavior status and action composition when making characters
    • Good and effective communication skills
    • Familiar with office software applications and have document management skills
    • Proficient in Unity and Unreal engines

Other Requirements

    • -Please describe in detail the projects you have participated in and your contributions
    • *Those with less experience will be considered as game combat designers/game combat planners

Location: Taiwan, Taipei

Job content

    • Design levels that meet the needs of action games
    • Able to plan the overall process and rhythm of level play and write documents
    • Integrate visual, auditory, and gameplay design requirements to create a prototype of the level
    • Synchronize the understanding of design specifications in various professional fields to fully understand the production goals
    • Optimization and debugging of level content

Key Responsibilities

    • Clearly indicate the level design content and provide specification documents through graphics or various media
    • Ensure the readability of the document so that different professionals can fully understand the design interests and goals
    • After compiling all professional design opinions, use game development tools to create the corresponding level prototype
    • After compiling all the materials, edit all the gameplay and event content within the level and deliver it for real-machine testing.
    • Final level bug fixes and quality optimization

Required Skills

    • More than 5 years of experience in game planning, or those with original works for reference
    • Participated in and led the game level production work, and it would be better if you have complete project development experience
    • Good and effective communication skills
    • Possess architectural space concept
    • Familiar with office software applications and have document management skills
    • Experience in Unity and Unreal development is preferred
    • Candidates with English/Japanese reading and language skills will be given extra points

Other Requirements

    • -Please describe in detail the projects you have participated in and your contributions
    • *Those with less experience will be considered as game combat designers/game combat planners

Location: Taiwan, Taipei

Key Responsibilities

    • Develop art creation tools, optimize artists’ workflow
    • Research into Unreal Engine 5, Houdini features and integrate into game development process
    • Based on art requirements, make shaders
    • Assist to optimize the game performance
    • Solve all kinds of issues in the artists’ day-to-day work

Required Skills

    • A minimum of 3 years of being a technical artist or graphics programmer, having game development experience is a plus
    • Experienced in Maya, Substance is a plus
    • Familiar with Unreal Engine shader/material, have experience in developing materials in game
    • Familiar with Python or Maya scripting
    • Interest in procedural content generation, a proactive approach to acquiring new knowledge, a willingness to share knowledge
    • Good at communication and coordination, and capable of documenting complex processes so that users can easily get started

Location: Taiwan, Taipei

Key Responsibilities

    • Participate in game development project, write game programs
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, network backend, AI
    • Passionate and confident about developing high quality games

Required Skills

    • Education: University and above, major in information related subjects
    • English or Japanese: moderate listening, speaking, reading, writing
    • Familiar with C/C++, C#
    • Participated in the development process of a game project from start to finish
    • Experience in console game development a plus
    • Familiarity with Unreal Engine 4/5 a plus