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Location: Netherlands, Breda

NeoBards Entertainment is looking for a Lead Technical Artist to join our team in Breda and take our art pipelines and procedural generation to the next level. You will be able to lead other Technical Artists to help them grow and achieve their best. The knowledge you have will be able to take onboard challenging game designs, and art pipeline challenges, and be able to help make them happen drawing from your extensive experience while delivering in a timely manner. You have seen top AAA titles from start to finish with significant contributions to final game visual quality and content with leading examples leveraging tools such as Houdini, Substance Designer, among others.

Responsibilities

  • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
  • Able to motivate and guide a team through the various challenges of game development.
  • Discuss and give input on tasks during the planning phase, ensuring that it can be tackled smoothly and properly once it reaches the production phase.
  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Think of modular solutions while keeping maintainability in check.
  • Ensure the quality of the technical design when it comes to the game and tool aims.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

Qualifications

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Houdini and Houdini Engine.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency with Python & Vex (other languages are a plus).
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).
  • Have demonstrated leadership examples including any relevant study or certifications.

Game Development Experience

  • At least 10 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Attitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work in a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Senior Technical Artist to join our team in Breda. You have a wealth of expertise with procedural tools such as Houdini and Substance Designer, as well as a deep understanding of Unreal Engine 5 and its procedural tools. You will have worked on AAA titles on both console and PC clearly demonstrating how you improve art pipelines, make and extend plugins, and are proficient at finding final visual and gameplay quality through shader development and animation programming.

Responsibilities

  • Review and provide feedback on work and to fellow team members.
  • Ensure consistent quality and adherence to project standards throughout the entire development process.
  • Resolve performance and stability issues as required with a keen knowledge on debugging tools.
  • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
  • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.
  • Think of modular solutions while keeping maintainability in check.

Qualifications

  • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
  • Expert knowledge of Unreal Engine blueprints (including replication) and materials.
  • Proficiency with Houdini and Houdini Engine.
  • Proficiency with Maya and other content creation applications such as Substance Suite.
  • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
  • Proficiency with Python & Vex (other languages are a plus).
  • Proficiency in writing tools to aid artist workflows.
  • Ability to create solid documentation for authored pipelines and workflows.
  • Strong understanding of 3D mathematics and algorithms.
  • Can work effectively with QA so we can bring the best experience to players.
  • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
  • Experience with machine learning is a plus.
  • Experience in VFX creation utilizing Unreal Engine’s Niagara system is a plus.
  • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).

Game Development Experience

  • At least 5 years experience in triple A game studios.
  • Shipped triple A titles on PC or console.
  • Participated in the game development process of a game from start to finish.
  • Portfolio demonstrating your awesome contribution to great published games.

Aptitude

  • Exceptional attention to detail with strong problem-solving skills.
  • Willingness to learn and work with proprietary in-house engines.
  • Create accurate task estimates and complete all work on a timely basis.
  • Passionate and confident about developing high quality games.
  • Remain focused, motivated and effective on all tasks through to completion.
  • Love digging into large engine codebases to understand and improve them.
  • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
  • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

  • Fluency in English; verbal and written.
  • Convert product requirements into a technical design by working with stakeholders.
  • Ability to understand and communicate complex ideas visually.
  • Able to understand game designs and implement appropriate solutions.
  • Display solid written communication, both in-code and through written documentation.

Education

  • University and above, major in information related subjects

VISA Requirements

  • Must be eligible to work in the European Union.

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Technical Artist to join our team in Breda. You will have expertise with procedural tools such as Houdini and Substance Designer, as well as a deep understanding of Unreal Engine 5 and its procedural tools. You are adept at improving art pipelines, making and extending plugins, and proficient at helping achieve final visual and gameplay quality through shader development and animation programming.

Responsibilities

    • Review and provide feedback on work and to fellow team members.
    • Review and provide feedback on work and to fellow team members.
    • Ensure consistent quality and adherence to project standards throughout the entire development process.
    • Resolve performance and stability issues as required with a keen knowledge on debugging tools.
    • Develop and maintain procedural workflows and tools to optimize the production pipeline, ensuring efficiency and high-quality output.
    • Collaborate and communicate effectively across multiple disciplines to achieve team technical objectives, especially with artists to improve their workflows, improve and make plugins and tools, and assist in shader production.
    • Keeps up with the latest Unreal Engine developments, the roadmap, as well as 3rd party tools and plugins.

 

Qualifications

    • Proficiency with Unreal Engine 5 and its procedural tools, with a strong portfolio demonstrating successful implementation of procedural techniques in real-time environments.
    • Expert knowledge of Unreal Engine blueprints (replication is a plus) and materials.
    • Proficiency with Houdini and Houdini Engine.
    • Familiarity with Maya and other content creation applications such as Substance Suite.
    • Experienced with test planning, test tools, and automated testing to evaluate your features and functions to preemptively find and fix issues.
    • Proficiency with Python & Vex (other languages are a plus).
    • Proficiency in writing tools to aid artist workflows.
    • Ability to create solid documentation for authored pipelines and workflows.
    • Strong understanding of 3D mathematics and algorithms.
    • Can work effectively with QA so we can bring the best experience to players.
    • Good understanding of Unreal’s Gameplay Ability System (GAS) is a plus.
    • Experience with machine learning is a plus.
    • Technical animation experience is a plus (rigging, animation blueprint, motion capture, etc.).

Game Development Experience

    • At least 2 years experience in triple A game studios
    • Participated in the game development process of a game from start to finish
    • Portfolio demonstrating your awesome contribution to great published games

Aptitude

    • Exceptional attention to detail with strong problem-solving skills
    • Willingness to learn and work with proprietary in-house engines.
    • Create accurate task estimates and complete all work on a timely basis.
    • Passionate and confident about developing high quality games.
    • Remain focused, motivated and effective on all tasks through to completion.
    • Love digging into large engine codebases to understand and improve them.
    • Excited to work with fellow programmers, designers, and artists to help crazy ideas come true and excel in your area of expertise.
    • A big fan of real time multiplayer games and also know all the tech behind it.

Communication

    • Fluency in English; verbal and written.
    • Ability to understand and communicate complex ideas visually.
    • Able to understand game designs and implement appropriate solutions.
    • Display solid written communication, both in-code and through written documentation.

Education

    • University and above, major in information related subjects

VISA Requirements

    • Must be eligible to work in the European Union.

Location: Netherlands, Breda

Key Responsibilities

    • Participated in game development projects and can write complete game applications
    • Master of C/C++, can develop games using C/C++
    • Familiar with at least one of the following game development related disciplines: computer graphics, networking / server technologies, AI / Deep Learning
    • Passionate and confident about developing high quality games
    • A good team player with good communication skills with other programmers as well as game designers, and artists

Required Skills

    • Solid conceptual understanding of game code system and architecture
    • Review and refactor existing code
    • Education: University and above, major in information related subjects
    • English: moderate listening, speaking, reading, writing
    • Familiarity with Unreal Engine 4 and/or 5
    • Familiar with Python, C#, C/C++
    • Participated in the development process of a game project from start to finish
    • Able to understand game designs and implement appropriate solutions

Bonus Skills

    • Experience in console game development
    • Experience with other industry level game engines
    • Shipped game titles on PC or console
    • Japanese: moderate listening, speaking, reading, writing
    • Must be eligible to work in the EU/Netherlands

 

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced and talented Lead Animator to join our team in Breda. The ideal candidate will lead a team of animators, collaborate closely with other departments and studios, ensuring high-quality animation assets are delivered on schedule. This hands-on position requires strong leadership skills, excellent communication, and a deep understanding of animation principles.

Responsibilities 

    • Lead a team of animators to complete animation tasks within deadlines.
    • Ensure consistent quality and adherence to project standards throughout the entire animation process.
    • Collaborate with artists, designers, producers, and programmers to create animation concepts that align with project vision and goals.
    • Maintain effective communication with stakeholders to keep them informed of progress and address any concerns promptly.
    • Review and provide feedback on animation work produced by team members.
    • Contribute to the development of animation processes and pipelines to improve efficiency and productivity.
    • Stay current with industry trends and best practices in animation.

Requirements

    • At least 5 years of professional experience as an animator, senior or lead animator in AAA game studios.
    • Experience with creating animation for playable characters.
    • Strong knowledge of animation principles, techniques, and software.
    • Proven ability to manage teams and deliver high-quality animation assets under tight timelines.
    • Experience with Unreal Engine
    • Exceptional attention to detail, communication, and problem-solving skills.
    • Experience in setting up efficient animation pipelines and workflows using industry-standard tools and techniques.
    • Ability to understand and communicate complex ideas visually.
    • Portfolio demonstrating a wide range of animation styles and techniques.
    • Fluency in English; verbal and written.
    • Must be eligible to work in the EU/Netherlands

* Candidate with less experience would be considered as Senior Animator/Animator

Location: Netherlands, Breda

Neobards is looking for an extremely talented and experienced Senior Lighting artist to participate in the creation of the lighting of an ambitious project on Pc and console platform.

Role

    • Responsible for the creation and delivery of high quality Lighting on Pc and console platform.
    • Understands the product art direction and translates it into efficient real-time lighting into the game.
    • Maintain visibility on the progress and accurately predicts and deliver to deadlines.
    • Oversees the quality and delivery of necessary elements.

Key Responsibility:

    • Mentor and grows Junior artists upholding the highest professional standards.
    • Maintain close collaboration with the design, code and rendering team to ensure compliance with design choices and technical performance.
    • Delivers to the highest standards of quality on pc and console.
    • Delivers accurate estimates to project management and owns the delivery on time and quality.
    • Pro-actively manages his/her dependencies
    • Maintain homogeneity of game assets with other lighting artists.
    • Ensure technical and organizational compliance with defined standards.
    • Owns lighting, shader and post effects creation in his/her area.
    • Upholds the Art bible and technical documentation related to Lighting creation.
    • Translates Art direction into the Lighting field and deliver high standard of visual quality and performance.

Required Skills:

    • At least 2 shipped titles as Senior Lighting artist on pc or console and 1 as a Lighting Artist
    • Very experienced with pc and console platform requirements.
    • Expert knowledge in Physically based Lighting setup
    • Written and verbal communication skills (English)
    • Expert knowledge in Max/Maya and photoshop
    • Experienced with engine optimization
    • High level of shader understanding
    • Expert knowledge of modern rendering engine.
    • Keen eye for cinematography and photography
    • Deep understanding of the physics of light.
    • Must be eligible to work in the EU/Netherland

Location: Netherlands, Breda

NeoBards Entertainment is looking for an experienced Senior animator to oversee the gameplay animations of an ambitious project on console.

Role

    • Responsible for the creation and delivery of high quality gameplay animation on a high end platform game
    • Reflects the guiding principle and art vision of the produce in animation look and feel
    • Maintain visibility on the progress and accurately predicts and deliver to deadlines

Key Responsibilities

    • Maintain close collaboration with the design and code team, to ensure performance and playability of the animation
    • Makes sure the look and feel of the animation is in accordance with the product goals, and character guidelines
    • Delivers accurate estimates to project management, and delivers on time, with high quality
    • Maintain unity of game assets
    • Ensure technical and organizational compliance with defined standards

Required Skills

    • At least 2 shipped titles as Animator
    • Written and verbal communication skills (English)
    • Good knowledge of motion capture, keyframe animation and related pipelines
    • Experience with modern game engine (Unreal / Unity)
    • Experience with directing and managing mocap a plus
    • Please attach your portfolio when apply this position
    • Must be eligible to work in the EU/Netherlands

* Candidate with less experience would be considered as Animator

Location: Netherlands, Breda

Neobards is looking for an extremely talented and experienced senior VFX artist to oversee the creation of the effects on our next ambitious project.

Role

    • Responsible for the creation and delivery of high quality VFX
    • Translates the product art direction into creation guidelines to produce in-game VFX
    • Maintains visibility on the progress and accurately predicts and delivers to deadlines for the team
    •  Can work independently and potentially provide guidance for other team members
    • Maintains coordination with the other leads of the team

Key Responsibility:

    • Maintains close collaboration with the design and code team to ensure compliance with design choices and technical performance
    • Delivers to the highest standards of VFX quality on mobile
    • Provides accurate estimates to project management and owns the delivery on time and quality
    • Good self-management
    • Maintains homogeneity of the VFX with other art resources
    • Ensures technical and organizational compliance with defined standards
    • Owns the art bible and technical documentation related to VFX creation

Required Skills:

    • At least 2 shipped titles as VFX artist on mobile or console and 1 as a senior VFX artist
    • Very experienced in hand-held and mobile platform requirements
    • Very experienced with Unreal Engine
    • Written and verbal communication skills (English)
    • Expert knowledge in Max/Maya/Houdini and Photoshop
    • Experienced in engine optimization
    • Experienced with Offline VFX platform and simulation engines
    • Experienced with programming languages a plus
    • Those without the required credentials but with great potential will be considered as a VFX Artist.
    • Must be eligible to work in the EU/Netherlands

Location: Netherlands, Breda

NeoBards entertainment is looking for an experienced art director for one of its new project on PC and high end platform.

Role

    • Responsible for the definition of the vision and creation of high-quality game art content on pc and high-end console platforms.
    • Provides guidance and feedback for all artists within the team and is heading the art production within the project.
    • Promotes, evangelizes and supports the game vision to the team and stakeholders both internally and externally.
    • Delivers to the highest standards in entertainment experience.

Key Responsibility

    • Defines the vision in accordance with needs of the product and ensures its delivery on time and on quality.
    • Manages and grows his team upholding the highest managerial standards.
    • Evangelizes the game vision in the team and throughout the company.
    • Reports to game director and independently manages challenges and mitigation strategies/Validates with the subject matter leads the outsourced assets.
    • Is responsible for the final visual quality of the final product.
    • Oversees the delivery of assets across multiple development sites.

Skills & Requirements (required)

    • Excellent communication skills both verbal and in writing.
    • Can present his vision using an ad-hoc medium to team and executives.
    •  Able to articulate a high-level concept and extrapolate the low-level ruleset to deploy it.
    •  Deep understanding of art theory applied to composition, animation and lighting.
    • Experience with multiple game engines.
    •  At least 2 shipped titles as art director preferably with at least 1 on the last generation of console
    •  Extensive experience in Terrain creation and high-end characters.
    •  Fluent in English

Location: Netherlands, Breda

If you have a strong interest in level design, a solid understanding of the aesthetics of spatial structures, interaction and combat encounters in the game world, you are the Level Designer NeoBards is looking for.

Join NeoBards for the opportunity to develop world-class projects with renowned game developers. We welcome developers with industry experience who’re willing to engage with the team to become one of us and work on AAA titles together in our brand new European studio!

Role

    • Design and build levels, combat encounters and missions that meet the demands of various types of game
    • Coordinate overall game flow and game rhythm, compose documents
    • Integrate visual, audio, and gameplay requirements, produce level prototype
    • Align the understanding of level design of colleagues from different disciplines, so that production objectives are fully understood
    • Optimization and debugging of level content
    • Provide guidance to the level design team to ensure that the production results are aligned with the game’s objectives and assist members in task planning and personal growth

Key Responsibilities

    • Clearly indicate content of level design through text, images, or other mediums; provide level design spec documents
    • Ensure legibility of (design) documents, allowing colleagues from different professional field to understand the fun and purpose of level design
    • After collecting design feedback from all disciplines, use game development tools to produce prototypes for corresponding levels
    • Final debugging of levels and modifications of quality optimization
    • Provide guidance and training for members to elevate their capabilities
    • Review production results to validate quality and playability

Required Skills

    • A minimum of 6 years of experience as a Level Designer, and one or more shipped AAA titles as a Senior or Lead
    • Excellent and efficient communication skills
    • Have conceptual knowledge in architecture and space
    • Experience in using Unreal for game production is a MUST
    • Experience with visual scripting to create bespoke gameplay content
    • Must be eligible to work in the EU/Netherlands